Now here is something really cool for all our Tomb Raider fans. YouTube’s Delca is currently working on a re-imagined demake of Tomb Raider: Legend, and below you can find a gameplay video from it.
Tomb Raider Legend Demake is a fan game/demake of Tomb Raider: Legend. In order to create this demake, Delca is using an enhanced version of the TR4 engine (called TRNG).
Now what’s cool here is that this unofficial/fan demake features gameplay and environments that are closer to the original 32-bit Tomb Raider games. As Dulca claims, the gameplay and environments are “reimagined as they would be if they were made by Core Design in the late 90s/early 2000s.”
For those unaware, Tomb Raider: Legend is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It is the seventh main entry in the Tomb Raider series and a reboot of the series. Tomb Raider Legend came out in 2005 on numerous platforms, including the PC.
Dulca plans to release this first chapter of the Tomb Raider Legend Demake on August 26th. And yes, we’ll be sure to share the demo once it becomes available.
Since Embracer Group has acquired the Tomb Raider IP from Square Enix, I believe we are safe from any potential DMCA or Cease and Desist letter. I mean, I seriously hope that Embracer Group will not follow Take-Two’s example. But hey, you never know, right?
Speaking of Tomb Raider, here’s the original game with RTX Remix Path Tracing. Tomb Raider Caves HD Remaster Project is another cool TR game that is available for download.
Enjoy the following trailer and stay tuned for more!
Kudos to our reader “durka durka” for bringing this to our attention

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Person sits down. Boots their computer. Launches UE5. Starts new Project. Names it “XYZ Remake”. Hits Save. John posts about it.
You do realize that this has nothing to do with Unreal Engine 5, right? 🤣🤣
Normally, I don’t care about these projects, but considering it plays like classic TR games, and it is in last revelation’s engine, I’m going to play it for sure.
Thanks for the news.
This is a bit pointless tbh. Talk to me when they make a demake of Tomb Raider 2013. That I’d LOVE to see.
This looks like a terrible idea IMO.
Tomb Raider Legend is perfect the way it is.
(missing effects on PC, so emulate it from RPCS3 or even Xenia when it’s good enough)
What effects
PCGW has this to say about the missing effects:
Considering that the PC version was ported by Nixxes, looks like they really haven’t changed much since then, because their latest port (Ratchet & Clank) has missing effects, too…
And the often praised DXHR port was a mess as well, Nixxes just get praised by shills (game journalists) a lot more for doing the same things every one else is doing. DXHR stuttered, had mouse input problems, crashes, FOV didn’t go over 101 or some weird value like that, the list is long. Yet every review pretended like it was a good port and so did players on forums as well. Granted console to PC ports were particularly awful back in the early 2010s, even worse than nowadays. But still.
And guess what, Feral Interactive did a native port of DXHR for Linux using OpenGL based upon Nixxes work.
You can imagine the outcome…
However, recently I ran the Windows version through Proton on Linux, which translates the DX9-DX12 APIs to Vulkan, and the result was a stutter-free experience, proving once again that Valve’s developers know what they are doing…
Deus ex human revolution directors cut edition has stuttering problem but the original runs perfectly fine. However you ca fix DXHR stuttering issues by simply disabling in game vsync and enabling vsync method to fast in nvidia control panel profile of DXHR
Nixxes ports are always well optimized and tunned for PCs specifically with extra effects and control schemes.
But all their releases have some niggle here or there.
All of them.
Dirt/wetness are broken on Lara. A lot of reflections and lighting is missing on PC. Lara is way more plasticky on PC than X360/PS3. Amount of vegetation is generally toned down vs X360.
“Tomb Raider Legend is perfect the way it is.”
Hell no. It has muddy, janky controls, VASTLY inferior to classic TR. That’s the point of a project like this. Making the gameplay tight and challenging but fair again like it was in the Core games.
The Legend trilogy controls waaaay better than the PS1 era games, what are you on about, lmao.
I kinda agree with people saying Legends was good, although I hated its graphics which felt so “bloomy” (a terrible curse of that specific period in gaming history. See “Grid” or the first “Dirt” for the most horrible example. Colin MacRae Dirt (2007) was also terrible…)
Anyway, this looks interesting though and I bet I’ll play it.
TNRG, right? Again another engine? I have already Croft Engine, TR1 main, TR2 main, Tomb Raider 10th Anniversary Edition Remake, and COUNTLESS TLRE levels…
I wish there was one universal engine to replace them all…
I think it’s necessary to explain to some people, that clearly aren’t familiar with all of this, why this is so God damn impressive and cool. The builder, Delca, created this demake of Tomb Raider Legend using a level editor from the Classic TR games (PSX games) and recreating the entire levels from scratch. The editor was since then improved, but it has strictly nothing to do with the average public engines like Unreal Engine.
Not only that, the builder created new gameplay systems, something that takes time and is impressive all on its own.
Also something that needs to be kept in mind: this is a project made out of passion: nothing obligated Delca into making this, nor will they get any money out of this experience. People are allowed to not feel too excited, but to call it “a terrible idea” or “pointless” isn’t fair.
Props to you Delca, I can’t wait to try your Demake out when it’s released!