Fallout 76 now supports higher/unlocked framerates, physics no longer tied to framerate

As we’ve already reported, Bethesda released today the first post-launch update for Fallout 76. Now while the release notes did not mention anything about it, we can confirm that Bethesda has unlocked the framerate, meaning that PC gamers can get higher framerates than 60fps.

What’s also cool here is that the physics are no longer tied to the framerate. As such, PC gamers can run the game with 100fps, 120fps, 144fps, 200fps or whatever framerates their systems are capable of.

My guess is that the physics are still locked at 60hz but instead of being tied to the framerate and affecting those with higher refresh rate monitors, they are now calculated by the servers.

Now I’m pretty sure that those with 120hz/144hz monitors will be overjoyed by such a thing. Bethesda has also promised to add support for ultra-wide monitors via a future patch, a push-to-talk functionality, and a FOV slider. So yeah, at least the company is determined to address some of the most annoying PC issues that we’ve mentioned in our PC Performance Analysis article.

So yeah, kudos to Bethesda for unlocking the framerate and here is hoping that – alongside the aforementioned features – there will be even more tech improvements for the PC version of Fallout 76!

23 thoughts on “Fallout 76 now supports higher/unlocked framerates, physics no longer tied to framerate”

  1. Cool I guess but other than being a punching bag I feel literally no reader cares about Fallout 76 on DSOGaming.

  2. They could VEEEERY WELL have released it 3 weeks later and avoid AAAAALL of the negativity related to FOV and physics…Wow.

  3. Or, they could have done it this way in the first place. Who the hell still ties physics to frame rate? Who……………?

    1. Linus recently asked this question quite furiously in a recent video. I wonder if that had anything to do with their decision to finally move away from this.

    1. There is a mod for Skyrim and Skyrim SE (also an ini tweak if you want to do it manually) for getting 120 or 144 fps, but no unlimited framerate tho, anyway i guess 144 fps + Vsync do the trick very well for 144hz owners
      Fallout 4 on the other side can run at 120 fps max (no 144) with minimal physics glitches, i recommand using 72 or 90 fps cap, also use NVIDIA driver panel or SpecialK to force max refresh rate as the game defaults fullscreen to 60hz, the borderless mode is broken and kills the framerate for me, even with the last patch
      Go check PCGAMINGWIKI for more info

  4. Ultrawide support, FOV setting, Uncapped framerate. They are listening to us at least.. Now we just need it on steam and i might buy it on sale lol

  5. And people wonder why Star Citizen is in alpha for so long when you get AAA games like this released unfinished, PC features missing on release and fixing while they take your money and add micro transactions for profit. At least Star Citizen even now has ultra wide support, FOV, uncapped FPS, LOL.

  6. I was sure it had improved loads. Really sucking up my spare time right now and my not spare time.. Love it.

  7. I can confirm the uncapped framerate. Note that physics still can speed up and slow down a little but not to an extreme amount. Because of the uncapped framerate I now get the sturrering back indoors that was also present during the first beta build.
    Still thousands of bugs left to fix though. Played about an hour today and already saw 5 unkillable enemies.

  8. Before hating this game for it technical issues, just remember how Fallout New Vegas was a real mess at launch (and still has crashes that you can only reduce using mods)
    If you hate the game for other reasons so i understand, but hating it for being a technical mess at launch and still praising Fallout New Vegas is absolute nonsense

    1. I get what you trying to say and all, but Fallout NV is 8 years old it was a different time for PC gaming. Also people should have stopped giving passes to Bethesda f#$% ups a long time ago. I mean i couldn’t understand how people were giving a pass for Fallout 4 with games like MGV and The Witcher 3 were launching at the same time, it made Fallout 4 look like a complety joke of a AAA game.

      1. I know i know, Fallout 4 was definitely out of place being released after such good games^^ But still everyone who buys Bethesda knows he will have Bethesda why do people are still surprised ? We’re talking about a dev who is very well known for being lazy as sh*t, so just don’t buy until they fix the game, rushing a Bethesda game day one and complain is like complaining for being injured by a mine while illegally entering Guantanamo , and if you dont buy, so no point to hate, just enjoy the peace of not having to deal with a Bethesda game day one 😀

    2. There’s a huge difference, and no I distinctly remember NV getting its fair share of sh*t for bugs at launch – and people treated it like a cheap FO3 ripoff until they played it (no Liam Neeson afterall). However, NV became lot more acceptable as knowledge began to spread that Obsidian had to learn the engine tool set quick and make an entire BGS-scale game in only a year and a half vs Zenimax giving them the same 3-5 year time budget as “industry darlings” BGS for FO3 and the ES games done with their very own and very familiar engine tools. Then as people played as weeks passed, they realized how good it was given the time they received to make it.

      BGS has been making their specific openworld games for a very long time on this specific engine tool set and stated they were already building something by the time FO4 released. Even if FO76 was sidelined for a bit for FO4 finalizing, bug patching is usually done by smaller teams after launch as the larger teams move on to the next big project, so it’s likely it’s been under dev for a few years following FO4’s release. Now I am starting to question that dev time myself or maybe they only worked only a few hours a day on it thinking it would sell well and money would flow with MTXs.

      Kind of reminds me of Destiny 2 back when Activungie was constantly bragging about the 4 year dev time and ALL the DAY ONE content coming but the dev time for the game before launch was really only like a year in reality.

      Regardless, people didn’t care to know about those details and still gave Obsidian a ton of crap for reusing assets and having some shaky bugs, but even in their short time to learn the tools AND make a game, it still ended up as one of the best in terms of gameplay, interesting NPCs, stories, and still arguably performed better on day one – ALL of which FO76 is completely missing.

      Cant imagine NV being more amazing than it is with all the patching, but what if Zen gave them the same 3-5 years of support as their own BGS studio vs the 1 they received? Oh that would have dominated BGS.

      1. I know all that, and FONV is really superior to FO3 in terms of writing, plot and atmosphere, it’s the only modern Fallout i liked, it really show what Obsidian are capable of when they meet AAA ressources even with less dev time, i just sayed that if someone buys a Bethesda game at launch, he knows what to expect why just complain about such an obious thing

    1. High refresh rate is awesome stuff! I switched to 120Hz years ago, and I cannot stand going back to 60Hz when doing even basic Windows stuff!

  9. Feels like this “patching after release” nowadays is getting obnoxiously abused by developers as a godda*n excuse to work less and release unfinished and unpolished POS games. It’s becoming more and more common like if it was the f*cking norm of how to do developing nowadays. It’s getting worse and worse and it pisses me off.

    Grrrrrrr

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