Paradox Interactive and Critical Studio today announced that Dungeonland has opened its doors to easily lured heroes everywhere. Available today for PC via digital distributors worldwide, Dungeonland can be purchased, downloaded, played, and quickly lost over and over again by soft, fleshy adventurers to their heart’s content, and is priced at around $9.99.
Dungeon Maestro, Director of Scheming at Paradox Interactive said:
“I can’t tell you how pleased I am to finally welcome the world to Dungeonland. This represents a bold step forward not just for my glorious plans, but for the evil industry as a whole. Opening day is just the beginning, as well; today PC heroes can ‘enjoy’ their visits, but soon I’ll be able to lure MacOS heroes to my park as well! Better still, there’s a whole new section we’re going to open shortly, called Infinite Dungeon! We tell the heroes it’s the best challenge we have, where the fights just get harder and harder until they die – and the idiots line right up to try it!
Dungeonland is the creation of the cunning Dungeon Maestro, who has invited the world’s pesky heroes to an adventurer’s theme park of his own design. Inside the colorful park, up to three players can play cooperatively to slaughter the monstrous staff and collect glittering piles of loot in fast-paced action gameplay.
Meanwhile, a fourth player can take on the role of the Maestro himself, controlling the park’s traps and creatures, attempting to kill the other players, and mashing the “evil laugh” button as often as they can. A new trailer for Dungeonland is available today to demonstrate the virtues of teamwork, and the much better virtues of hero-slaughter.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email