NVIDIA has just announced that the Path Tracing Patch for DOOM: The Dark Ages will be released tomorrow, June 18th. This is the update that a lot of PC gamers have been waiting for. So, things will get really interesting tomorrow.
NVIDIA has already provided access to the path-traced build of DOOM: The Dark Ages. Thus, we’ll have some benchmarks to share when the update launches. We’ll also have a few comparison screenshots. These will give you an idea of what you can expect from it.
In its current state, Doom: The Dark Ages runs incredibly well on the PC. Yes, the game requires a hardware Raytracing-capable GPU. However, at 1080p/Ultra, even an RTX 2080Ti can come close to a 60FPS experience. Oh, and there aren’t any traversal or shader compilation stutters. This game feels really smooth.
It’s also worth noting that the game supports NVIDIA DLSS 4. This means that you can use the Transformer Model to get an amazing image when using DLSS 4 Super Resolution. I’m not saying you should use Frame Gen. But, DLSS 4 Super Resolution should be the way to go on NVIDIA RTX GPUs. As for AMD fans, the game supports FSR 3.0. From what I know, though, there is no support for FSR 4.0 as of yet. So, right now, you cannot enable FSR 4.0 via the Adrenalin Control Panel.
Speaking of DLSS 4, DOOM: The Dark Ages has one of the best DLSS 4 MFG implementations I’ve seen. I could barely notice any visual artifacts, even with Multi-Frame Gen X4. This is great news as Path Tracing may be quite demanding in this title. After all, we’re talking about Path Tracing.
Finally, NVIDIA released a new driver for its graphics cards. This new driver adds official support for both FBC: Firebreak and DOOM: The Dark Ages. As I’ve already reported, FBC: Firebreak also supports Path Tracing on PC, and you can find some benchmarks here.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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