Doom Eternal came out last year and, from the looks of it, it was a really profitable game for Bethesda. According to id Software’s former product manager, the game generated over $450 million in revenue in its first 9 months.
What’s interesting here is that Doom Eternal does not feature any microtransactions. So yeah, this game performed incredibly well for both id Software and Bethesda.
For what it’s worth, Doom Eternal sold 3 times more than Doom 2016 at launch. Furthermore, the game was review bombed when id Software implemented the Denuvo Anti-Cheat system. Thankfully, the team reacted fast and removed it via another update.
Doom Eternal puts you in control of the DOOM Slayer as you blow apart new and classic demons with powerful weapons. Players will experience the ultimate combination of speed and power as they rip and tear their way across dimensions. Additionally, the game has ten times higher geometric detail than its predecessor.
Before closing, there is still no word on when id Software will add support for Ray Tracing. In July 2019, id Software claimed that it was experimenting with Ray Tracing. However, the team never promised to add these effects at launch. Still, there is no word yet on when – and if – id Software will add them to the game.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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the first one is way better . this feels like a downgare
to me it feels like they raised the bar too high.
I preferred the first in some ways, but Eternal wasn’t a massive downgrade imo. I think the first’s style had a lot of mileage left over.
Ya! that’s correct…
https://uploads.disquscdn.com/images/396f93a862480c88edf7ee19441ae3172cfd0754243279a5290c4c036150ab40.jpg
It was a solid game. Gameplay was improved from the older game and felt more arcadey (can be good or bad) but surprisingly the visuals looked worse? Felt much more cartoony and less grungy like 2016.
People often complain about games from 2000-2012 having a bland color pallet, but I tend to prefer it. Constraining the colors keeps things grounded and consistent.
Disagree here. The visuals were less gritty in terms of direction, but the graphics saw an upgrade. Better and much more dense geometry, textures, lighting etc, more modern tech and techniques.
Not to mention the environments were far more varied and expansive compared to Doom 2016.
I’m glad they didn’t just repeat the same thing again, but expanded the scope of the visuals a lot.
Depends what you mean by visuals. The graphics are definitely a lot more advanced, everything just has a lot more detail to it. That said, the art style is definitely much less gritty and grounded than DOOM 2016, and I can see why some would prefer that.
i remember reading a comment, that they removed the megatextures or some other tech feature from their new Doom engine, which resulted to a slight downgrade of the graphics.
I liked doom eternal but doom 2016 was better. Could be because Doom 2016 was so new and refreshing. Personally I think the certain weapons for certain monsters was a bad move.
it was because it took itself more seriously and the level design and weapon pickups made more sense.
Yeah, how anyone working on Doom Eternal thought it was a good idea I’ve no idea. Game was pretty dumb over all and too over the top.
Doom 2016 was so new and refreshing? Dude, it was Painkiller on steroids.
Played it, loved it. LOVED the story! I’m a « somewhat » doom fan and i believe they’re doing great with the franchise right now. Haven’t played the dlc yet but i plan on it, without a doubt!
Not looking forward to Doomwahmen or Doomthey/them either replacing Doomguy or making him appear a bumbling fool? How very dare you!
As soon as you stop masturbating to that type of p*rn.
its funny because the right wing argument is that prn is creating all those lgbtqiawxyzs
soliid game . deserves it .
should never be in consideration.
while bethesda itself cracked the game before release lol.
Sad we got a meh dlc that takes too long to come out while prodeus has a level editor.
Anyway i wonder why arent other companies copying the succes, a duke nukem made in this style would be awesome, just like that serious sam mod, but you knonw how gearbox is.
Besides downgraded hud, its an well deserved game..
Why this number seems quite a low to me.. :/
Personally thought the game was trash and was over the top ridiculous and had no heart or soul of the OG material. Worse sequel ever (I’d say even over Bioshock Infinite).
I still feel like this should have been GOTY 2020
DOOM is a category on its own…period.
I’m not surprised to see it selling so well. I’ve been hearing a lot of good about it. This pretty much ensures there will be another Doom game in the future.
deservedly so. great game and a vast improvement over its predecessor.