Although we still don’t have any mod tools for RAGE, PC gamers can get their hands on some portions of its code (well, in a way), as id Software has released the source code of Doom 3: BFG Edition. In addition, id Software has released a new update for the PC version of Doom 3: BFG Edition that adds variable FOV settings options, controller bind options, Texture LOD bias to menu options and improves the game’s visuals as all projectiles now cast shadows.
Those interested can download the source code of Doom 3: BFG Edition from here.
And here is the changelog for this new patch of Doom 3: BFG Edition:
NEW FEATURES •All projectiles cast shadows •Texture LOD bias added to menu options •Added option to force v-sync (instead of “smart v-sync”) •Adjusted default brightness value •Shadow casting projectiles added to menu options •Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x •Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation) •Added option to disable checkpoints •Allow left/right to enter resolution menu •Variable FOV settings options were added into the main menu •Added controller bind options •Added additional anti-cheat measures
BUG FIXES •Fixed blood splatter effects break after reloading save game •Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up •Fixed weapon impact effects break after using the artifact (heart) •Fixed leaderboards to work across languages
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email