DiRT Rally 2.0 Day-1 update detailed, full patch release notes revealed

Codemasters has revealed the changes and improvements that will be coming with the day-1 update for DiRT Rally 2.0. According to the team, this patch will improve visual quality of tracks, and placement of reset lines in tracks, will update car model quality and will add additional sponsors to vehicles and trackside hoardings.

Furthermore, this patch will feature online connectivity improvements to My Team via RaceNet and in title fixes, as well as network connectivity improvements and bug fixes for non-RaceNet multiplayer.

The day-1 patch will also address general stability issues throughout title, will improve the AI in all game modes, will bring quality of life improvements to My Team, and will assort big fixes.

Codemasters has not addressed the AA issue we reported in our previous article (which affects both the AMD and NVIDIA GPUs) so our PC Performance Analysis will be delayed until the team releases the first post-launch patch.

Below you can find the complete changelog for this day-1 update for DiRT Rally 2.0 (which officially releases on February 26th).

DiRT Rally 2.0 Day-1 Patch Release Notes

Visual updates:
Improved visual quality of tracks
Improved placement of reset lines in tracks
Updated car model quality
Additional sponsors added to vehicles and trackside hoardings

Connectivity:
Online connectivity improvements to My Team via RaceNet and in title fixes
Network connectivity improvements and bug fixes for non-RaceNet multiplayer

AI:
AI has been improved in all game modes

Audio
Additional new audio lines for non-English co-drivers

Misc:
Quality of life improvements to My Team
Assorted big fixes
UX refinement for Custom mode
Addressed general stability issues throughout title
Improvements and corrections to text

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email