Destiny 2 will use a hybrid of client-server and peer-to-peer technology

A lot of players were disappointed when Bungie’s PC lead David Shaw revealed that Destiny 2 would not be using dedicated servers on both consoles and PC. However, it appears that the game will not rely solely on a peer-to-peer network solution. According to Bungie, Destiny 2 will be using a hybrid of client-server and peer-to-peer technology.

As Bungie pointed out, every activity in Destiny 2 is hosted by one of its servers, meaning that players will never suffer a host migration during their Raid attempt or Trials match. Contrary to Destiny 1, in Destiny 2 both the Mission Host and Physics Host will run in Bungie’s data centers.

Not only that, but Destiny 2 will take advantage of the cloud. As Bungie noted, Destiny 2 will feature a new server infrastructure, including using cloud servers for gameplay for the first time.

Destiny 2 will use a hybrid of client-server and peer-to-peer technology, just like Destiny 1. The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. According to Bungie, this allows it to give players the feeling of immediacy in all their moving and shooting.

But what about the PC version? Bungie claimed that it has a ‘variety of top-secret strategies.’

“The PC platform poses unique security challenges for Destiny 2, but our security Ninjas have spent several years building a plan for how to engage with this new and vibrant community. We have a variety of top-secret strategies to ensure that the life of a cheater in Destiny 2 PC will be nasty, brutish, and short. And, regardless of what platform you play on, all changes to your persistent character are communicated directly to our secure data center with no peer-to-peer interference.”

6 thoughts on “Destiny 2 will use a hybrid of client-server and peer-to-peer technology”

  1. Let’s see how long it takes the Autists to get past Bungie’s security ninjas. Somehow, I doubt it’ll take very much.

  2. Why don’t you just ninja Overwatch’s technology, instead, so that you can spare yourselves the humiliation of going through the same hacker-riddled launch window as they did?

    No? Yeah, too much logic, right?

    Okay, then, peer-to-peer it is…… Good luck with that.

    P.S. “Not only that, but Destiny 2 will take advantage of the cloud. As Bungie noted, Destiny 2 will feature a new server infrastructure, including using cloud servers for gameplay for the first time.”

    What the f*ck?

    1. “Probably not the best PR they could’ve put out after DF quoted a game networking dev from Titanfall whose expert opinion was that Xbone/PS4 could drive Destiny 2 at 60 FPS were cloud offloading used.”

      LOL. EPIC.

  3. “Destiny 2 will use a hybrid of client-server and peer-to-peer technology”

    The new, revolutionary technology is codenamed “Damage Control”.

    “Destiny 2 will feature a new server infrastructure, including using cloud servers for gameplay for the first time.”

    THE CLOUD!!!! means nothing. “Cloud servers for gameplay” can’t be an accurate description of what goes on, otherwise they would just call it dedicated servers.

    “The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities.”

    How players move and what players do are subsets of “game progress”. Again, the phrasing they use cannot be accurate, otherwise we would be talking about dedicated servers.

    You know someone is trying to pull wool over your eyes if he talks a lot without saying anything. No questions are answered, instead more are created. Questions such as: Does my movement and combat information go through a server and then to you or does it go through another player who was chosen as host before it goes to you? This is the distinction between host (peer to peer) and dedicated server. The latter is superior and if they won’t claim that then it’s the former.

    Conclusion: Your traffic goes to some guy with 100 ping and then back to you meaning the whole game is a 200 ping lagfest and that other guy has host advantage for the whole match destroying any semblance of fairness. Game confirmed ruined, let’s move on.

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