Dead Space 2 feature

Dead Space 2 now has proper raw mouse input/controls thanks to this mod

Methanhydrat has released a brand new mod for Dead Space 2, offering true raw mouse input. As the modder noted, Dead Space 2 suffered from negative mouse acceleration issues. In addition, its sensitivity was tied to its framerate, resulting in really awful controls once the framerate was dropping.

However, and thanks to this mod, PC gamers can finally enjoy the game with proper mouse controls. According to its description, this mod features raw mouse input independent of FPS or VSync. It also packs teasonable sensitivity range and same sensitivity in each direction.

This mod also disables any dead zone for slow movement and improves the mouse cursor. Furthermore, the camera does not automatically re-center, and there is a configuration via the ingame settings.

In short, this is a must-have mod for those wishing to re-experience Visceral’s horror game.

It’s worth noting that Methanhydrat is responsible for such similar mods for other titles. Dark Souls, Metro 2033, FEAR 2 and Mass Effect are some of them.

Those interested can download Dead Space 2 Mouse Fix from here.

Have fun!

12 thoughts on “Dead Space 2 now has proper raw mouse input/controls thanks to this mod”

    1. My best guess is the whole of Visceral was in the development of Dead Space 3 and getting Frostbite 3 to work for them. We can argue about what could be, but unless someone interviews a dev from there, we may never know the backend of things.

      1. If I was forced to make a PC port of my console game and I got an insufficient budget for it, guess what, I wouldn’t turn it into a proper port in my little free-time either. That’s the reality of what you’re asking. The devs can’t be expected to do additional game dev work FOR FREE while working a proper game dev job of 40-60 hours a week. EA didn’t want a proper PC version, didn’t pay for one, and didn’t get one. As always.

        1. Tell it to EA, not me. EA didn’t pay for a proper PC version so there is none.

          >Budget has nothing to do with it when a Modder at home could do it

          The only difference between a modder and a game dev is that a game dev gets paid. The work modders do is usually functionally equivalent to what a game dev on EA’s payroll would do, except that modders get to have a life outside of doing what EA tells them to. I’m not sure you understand how bad working conditions are in the industry.

          >Batman Arkam knight and dishonored 2 were fixed.

          I don’t remember much about Arkham Knight but Dishonored 2 is definitely not fixed, I heard there’s still stuttering and other issues with it.

  1. Off topic guys.

    EA’s response on Battlefront II Pay-To-Win scheme now Reddit’s most downvoted

    Makes sure downvote again. ( alredy 500.000 downvotes )

    see link above

      1. The game was designed for a controller, you worthless piece of trash. It plays fine with a controller.

        PS Dead Space is not a “shooter” so your ignorant silly nonsense about playing it with a mouse because it’s a “shooter” is hilarious.

        Don’t condescend to me you millennial neckbeard.

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