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Cyberpunk 2077’s E3 2018 demo was faked, developers were aware of the game’s issues

At E3 2018, Cyberpunk 2077 impressed a lot of people with its vertical slice demo. However, it appears that this demo was “fake”, and that it did not showcase the things that players could do in this game.

Now we all know that E3 demos are basically vertical slices of a game. However, this feels more like Anthem. Similar to Anthem, CDPR showcased things that were never really implemented in the game. Basically, it faked numerous features.

As Jason Schreier noted, CD Projekt hadn’t yet finalized and coded the underlying gameplay systems that were shown in the E3 2018 demo. This explains why so many features, such as car ambushes, are missing from the final game.

In addition, it appears that the developers were fully aware of the bugs and issues that plagued the game.

“As the launch date drew closer, everyone at the studio knew the game was in rough shape and needed more time, according to several people familiar with the development. Chunks of dialogue were missing. Some actions didn’t work properly. When management announced in October that the game had “gone gold” — that it was ready to be pressed to discs — there were still major bugs being discovered. The game was delayed another three weeks as exhausted programmers scrambled to fix as much as they could.”

CD Projekt RED has issued a second official apology about the disastrous launch of Cyberpunk 2077, and shared a roadmap. As the developers claimed, they can fix many of the game’s glitches and graphical issues. However, we really don’t know whether they will also add any of the missing content.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email