Cyberpunk 2077 will have an overhauled streaming system, will be a real show piece in terms of tech

John Mamais, studio head at CD Projekt Red’s Krakow studio, has revealed some new tech details about Cyberpunk 2077. According to Mamais, Cyberpunk 2077 will feature an overhauled streaming system.

As Mamais told AusGamers:

“The streaming system had to be overhauled because, well, you’re moving a lot faster when you’re in a vehicle. So, we had to rework and rewrite how all that works. Also, there’s vertical streaming now. The Witcher is almost like a 2D game in comparison, its world was flat. [With Cyberpunk 2077] you’re going up and into huge buildings, so it is a case of vertical and horizontal streaming and hardware speeds impact that. We had to rewrite the tech to support all of that.”

Cyberpunk 2077 also promises to be a real show piece in terms of tech. As we know, the PC version will support real-time ray tracing effects. CD Projekt RED will be using RT to enhance the game’s emissive lights, ambient occlusion and the skyline.

“We started working on that about a year ago. It’s not something we started with because ray-tracing is also a recent thing within the industry. And we use ray-tracing for emissive lights to make adverts and the neon lighting you see look amazing. We also use ray-traced ambient occlusion and ray-tracing for the skyline.”

Cyberpunk 2077 will also have advanced shadow effects from long range shadows and contact shadows, to new Houdini physics simulations for particle effects, fluids, cloth, and more.

Mamais concluded that CD Projekt RED will always keep pushing the envelope on the way a game can look. He also claimed that Cyberpunk 2077 will be one last, big, exceptional looking title on this current generation of hardware.

Cyberpunk 2077 releases in April 2020!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email