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Cyberpunk 2077 Patch 1.2 promises to fix cops and improve driving

Although there is currently no ETA on when Patch 1.2 for Cyberpunk 2077 will come out, CD Projekt RED has revealed some new details about it.

According to CDPR, Update 1.2 will improve the behavior of cops and decrease the problem of NPCs spawning behind players’ backs. Moreover, it promises to improve the driving controls and add an option to remove the dodge on double-tapping a movement key.

As Patryk, Lead Gameplay Designer and Lukasz, Technical Design Coordinator, said:

“This is an important step in addressing the behavior of the police in our game. It should decrease the problem of NPCs spawning behind players’ backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We’ve also added a recon “drone” unit to create the feeling of the police assessing the situation.”

Seamus, Senior Vehicle Programmer, added:

“We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.

When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn’t handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.

Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player’s Archer Hella.”

Stay tuned for more!

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43 thoughts on “Cyberpunk 2077 Patch 1.2 promises to fix cops and improve driving”


  1. “This is an important step in addressing the behavior of the police in
    our game. It should decrease the problem of NPCs spawning behind
    players’ backs and create an impression that it takes some time for the
    police to arrive at the crime scene after the crime has been reported.
    We’ve also added a recon “drone” unit to create the feeling of the
    police assessing the situation.”

    Wooow!!! so much advancement in technological and programing terms

    1. i guess making a cop car spawn out of view and making it go to your location is too much work, oh yes i forgot the game has NO driving AI.

  2. They are literally porting fanmade fixes from Nexusmods to other platforms. It’s taken them 4 months and you could pirate the 1.06 version to see no difference.

  3. This is just hilarious to read… it’s like an early access dev update. So embarrassing. This doesn’t sound like a reason to install the game. Maybe in a year

    1. Be nice to him!! It’s just his programming, and he’s locked out of rewriting his own code. He’s still running an alpha software version, anyways.

      Never change, Robo-Fernando! And I say that because I know you can’t. It’s just your limited programmed responses.

  4. “We have added a Steering Sensitivity slider”
    Yup, that fixes everything! Totally wasnt a physics problem oh no just lower the sensitivity and its all fixed!

    How will they fix cops? Make them spawn 3 feet away from you instead of 2?

    1. I tried posting a video from the official Cyberpunk YT that showed the changes they made but one of the mods here deleted it. The videos are unlisted but if you go to another site like Push Square they have all the videos that show the changes

      1. They still very evidently spawn in though. Not even that far. I know that they spawn in in GTA too but this is so clearly obvious and immersion breaking. Not even in cars. They still can’t drive cars!

        I don’t know. I’m a big fan of CDPR but those dudes need to do better. This game is in alpha. Still.

        1. Yeah they just spawn further away and run towards you instead. They can’t drive cars because NPCs don’t actually drive. GTA 4 was doing better than this on Xbox 360 in 2008. This game isn’t just alpha, it’s still pre-alpha with many missing and incomplete systems, and they charged $60 for it

          1. Try the 90’s GTA for good measure, Or compare the Cyberpunk NPC’s to Jrpg Npc’s, and even then i think Jrpg wins because they at least throw you a line of text.

          2. Dude cops chased you in gta 3… So this isn’t even a conversation we need to have.

          3. That is so embarrassing. Normally, The police officers should at least drive their cars all the way from point A to your location designated by the drone that was sent out to assess the situation earlier. This patch seems like a mod.

      2. It’s probably just waiting for a mod to approve it. All videos have to be approved before they show up here.

      1. Haha that cop spawned in the middle of the road instead of directly behind the player!

        Also notice how they disabled comments on the video.

    2. Bruh, “steering sensitivity” was never a problem. It’s the damn camera placement in 1st person view when you drive. To bad no one never modded that. Can’t see a damn thing when you sit in most cars, in 1st person mode. I feel as if they never played the damn game themselves.

  5. That video preview is showing the gameplay with RTX ON right? I could never make it look as good as that since i dont have a rtx card. Game looks really dull without those reflections and shadows.

  6. Dear god this is pathetic. Its been 3 months and this is the best they have so far? I know the company got hack and for some reason they couldnt use their computers ( which i think is bulls**t) but come on. Modders have done more to fix the game in 3 months then the actually god damn devs.

  7. Wow they changed the spawn range and rate, made 2 sliders and made something basic as a way to unstuck your car. I was one of the idiots that brought this shit and were unable to refund, now i feel a even bigger idiot for thinking maybe CDPR could fix they game, is there not a single competent Product manager/Director/Whatever the f*k you want to call it there?

  8. That video still just felt lacking. Instead of the police feeling like they are on their way like in GTA… they basically just spawn out of view on a few second delay. It still feels so damn amateur…. CDPR went from feeling like god tier devs to amateurs making their first early access title

  9. I finally finished Witcher 3 after avoiding finishing the blood and wine for forever because I was sad to see it go. It’s really sad seeing how amazing that game was. There are glimmers of the old ways and I really love those things. I’m still gonna wait it out and hope fore the best but I bet most of the talent left for other companies or got corrupted by going public.

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