CRYENGINE 5.7 will support DirectX 12, Vulkan and Ray Tracing, to be available in Spring 2020

Crytek has updated its CRYENGINE roadmap, revealing that version 5.7 will add full support for DirectX 12 and Vulkan in Sandbox Editor, as well as the Ray Tracing effects that the team showcased via its Neon Noir tech demo at GDC 2019.

CRYENGINE 5.7 targets a Spring 2020 release and will also come with support for the Oculus Quest, Area Lights Implementation, Improved Multiple View Rendering (Sandbox), Opaque Particles that use Deferred Lighting, as well as Optimized Dynamic Instancing.

In Summer 2019, Crytek will release CRYENGINE 5.6 features Mesh and Opaque Particles casting Shadows, Tessellated Particle Ribbons, Renderer Optimization Pass, Opaque Particles Z-Buffer, Memory Footprint Reduction and Various CPU Optimizations.

In future versions of CRYENGINE (from 5.8 and upwards) Crytek aims to add Deferring RenderObject Compilation to Job Thread, Distance LOD Merging and Vegetation Spine Animation on GPU, DX12 Multi GPU Support, Pixel Shader to Compute Shade, Order Independent Transparency, Parallax Skybox, Parametric Surface Support, Physically Based Material Blending, as well as support for NVIDIA Ansel.

Those interested can find the entire CRYENGINE Roadmap here.