Funcom announced today that Conan Exiles has been dominating the #1 spot on Steam’s Global Top Seller List, selling 320K units in its first week. As such, all development costs have been recouped. Looking ahead, Funcom is working hard to live up to the Early Access goals and will be working together with the community to improve the game and update it with exciting new content and features.
Funcom CEO Rui Casais said:
“We are deeply humbled and very grateful for the initial success of Conan Exiles. Funcom has gone through some challenging times in recent years and seeing the game we have poured so much time and effort into gain this amount of traction so quickly is very invigorating for everyone who works here. This is just the start of the Early Access adventure and we will do whatever it takes to make sure Conan Exiles turns into a fully-fledged game that has something to offer new and old fans of both Conan and survival games.”
Funcom today also released the custom Conan Exiles Dev Kit allowing creators everywhere to develop modifications for the game. Anyone can now create and upload ‘mods’ to the Conan Exiles Steam Workshop, whether it’s small changes and quality of life improvements, or total conversion mods introducing new creatures, characters, and worlds. To get started, head over to UnrealEngine.com and download the Unreal launcher to access the dev kit.
Funcom has also announced that it will reveal the future of Conan Exiles at this year’s Game Developer Conference in San Francisco.
Funcom also addressed the game’s initial server issues. According to the press release, the sudden high influx of players immediately from Early Access launch was higher than anticipated, and the team has been working around the clock since launch to iron out the teething issues. The official servers had to be taken temporarily offline due to issues with the original provider, but new official servers are now being brought online and players can also jump onto over 12,000 privately run servers. The developers have patched the game many times the past two weeks, and going forward the team will be divided into those who focus on fixing issues and optimizing performance and those who add new content and features.