Company of Heroes 3 feature

Company of Heroes 3 announced, first details, screenshots & gameplay trailer

SEGA and Relic announced today the next part in their Company of Heroes series, Company of Heroes 3. In addition, the teams shares its first screenshots, as well as a gameplay trailer.

Company of Heroes 3 is bringing the series’ intimate boots-on-the-ground storytelling to a brand-new theatre of war, unlocking authentic new tactics, factions, and a wealth of untold stories from World War II.

Company of Heroes 3 will be using the Essence Engine 5, the latest evolution of Relic’s proprietary real-time strategy technology. Moreover, the game will pack some authentic new features.

On the Dynamic Campaign Map, players will command ground, air and naval forces and build supply lines as they lead the Allies’ campaign to retake mainland Italy from the entrenched Axis forces. The long-term choices you make here will affect not only the battles you fight, but the story of the war itself.

In single-player modes, Full Tactical Pause gives players a new level of tactical control over the pacing on the battlefield. By freezing the action, players who choose to employ Full Tactical Pause will be able to coordinate all their actions at once, thinking through every move in detail without the pressure of doing it all in real-time.

Justin Dowdeswell, General Manager at Relic Entertainment, said:

“We’re really excited for players to experience Company of Heroes 3 right from the pre-alpha stage and to receive their valuable feedback. We’ve been co-developing the game with some of our fantastic community members for years now, and they have been instrumental in providing consistent and meaningful feedback at every step of the development process. We are ready to expand that?program?in a massive way with our fans around the world via our CoH-Development program, which has been made possible by Amplitude Studios’ superb Games2Gether platform.”

Enjoy!

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Company of Heroes 3 - Gameplay Reveal Trailer

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email