Command & Conquer Free-To-Play Will Feature A Single Player Mode After All

Holy Batman. Another petition being successful in this time and age? Who would have thought? And who cares, right? Well we do and – apparently – EA also does. So, good news C&C fans as the SP petition has delivered. Electronic Arts has announced that its upcoming, free-to-play, Command & Conquer game will feature a Single Player mode after all. This addition is being made due to the high demand of such a feature and is possible thanks to the F2P model that the company has embraced. Or at least that’s what Frank Gibeau, president of EA Labels, thinks so.
In an interview with Polygon – that was spotted by TheVerge – Frank said that EA’s aim is to create a triple-A experience with high quality graphics that will be powered by DICE’s proprietary game engine, Frostbite 2. And when asked about the SP mode – that was said to be removed – Frank said that the game will contain such mode, after all.
“Does that mean it’s not going to have single-player? No, that’s something we’ve obviously heard loud and clear that is important to people. The beauty of free-to-play, is that we can adjust and adapt to what we’re hearing as opposed to, ‘I’m sorry, it’s two months from ship and it is what it is.’ It’s a very different model because you don’t have to build as much. You build in response to your audience.”
Good points there but will C&C be a F2P or a P2W (Pay 2 Win) title? Now that’s the big question.
Command & Conquer F2P was previously known as Command & Conquer: Generals 2 and is being developed by BioWare Victory.
In Command & Conquer, players take control of multiple factions, compete for resources, build up operation bases, and lead massive batteries of tanks, soldiers, and aircraft into battle. With incredibly detailed units, fully destructible environments, dynamic physics, and exhilarating visual effects, Command & Conquer is poised to re-define what gamers expect from a strategy game.
Command & Conquer will be available as a free, client-based game for the PC in 2013.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email