The PC version of Chrono Trigger disappointed a lot of gamers as it was basically a port of the mobile version. Not only that, but the Steam version retained a filter that made it look awful and blurry, and there was no way to disable it. Thankfully, though, a modder has come to the rescue with a mod that disables it.
Jed Lang is the same man who removed the awful bilinear filtering from Final Fantasy VI and his mod for Chrono Trigger does exactly that. Those interested can download it from the following links. Chrono Trigger Defilter is the mod that removes the bilinear filtering, whereas Chrono Trigger Explore is a tool via which you can mod the game.
Chrono Trigger Defilter: https://t.co/VFJfEirw9Z
Chrono Trigger Explore: https://t.co/12MvUlJlAm— Jed Lang ジェッドラン (@rivernyxx) March 4, 2018
In order to install the Defilter mod, players will have to extract the zip file into their Chrono Trigger install directory and double-click CT_Defilter.exe. A console window will pop up with most of its info on it. Press <Enter> to continue, and it should patch your game.
So, is everything perfect now? Not exactly as it appears that the game still needs some modding so that it can offer a proper ‘SNES’ feeling. According to the modder, Square Enix used some new sprites for the characters in the mobile/Steam version. The good news, however, is that the Steam version comes with the original SNES sprites. As such, Lang has also released a tool via which modders can replace the game’s sprites.
Since Chrono Trigger came with the original SNES sprites for the characters, I did a test with Crono: With minimal effort (double the image size and set transparency), his SNES art can simply drop in to replace the HD art! <3 pic.twitter.com/Kg75LuQaY6
— Jed Lang ジェッドラン (@rivernyxx) March 6, 2018
Do note that this mod will not fix the tiling issues that we’ve noticed in all the official screenshots of Chrono Trigger PC. This is perhaps the biggest issue of it and in order to fix them, modders will have to dump all the art assets from the original game and insert them via CT_Explore. Whether someone is willing to do this remains to be seen.
You can find more details about CT_Explore as well as some additional comparison screenshots on the game’s Steam forum.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I can’t even count the number of times modders have stepped in and fixed games for Developers over the years. It’s just silly that the Developers won’t make the effort on their own games. It comes across as if some of them just don’t give a damn. Modders usually come up with fixes pretty quickly and I would think that Developers have equally talented and knowledgeable employees capable of doing the same. It’s no wonder that gamers are quick to slam some Developers. The nonsense and lack of caring just goes on and on.
Stop it with that “its a way of life” nonsense, makes you sound like some child. Few bother going the extra mile when porting to PC becouse they dont feel its worth it, and in most cases they are right. Regarding Pc gaming as a whole the platform has seen insane growth in the past few years so lets not pretend things are bad just becouse of a few bad ports.
Some of the biggest games of the last decade have been PC exclusive titles. If you mean we dont see shallow fps with overblown budgets and no substance then yes we dont, and good riddance i say.
Would love for someone to fix the PC version of FFV and VI
I’d be willing to do this, if I had the time. I do not. I don;t even have the time to play CT for the 390th time.
Well, barely any difference, but combined with reshade you could theoretically get the right look. I started trying to extract the resources but I don’t see the original assets. And I call BS, considering the filesize is even smaller than the compressed PS1 disk.