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Chrono Trigger mod removes its awful and blurry filter

The PC version of Chrono Trigger disappointed a lot of gamers as it was basically a port of the mobile version. Not only that, but the Steam version retained a filter that made it look awful and blurry, and there was no way to disable it. Thankfully, though, a modder has come to the rescue with a mod that disables it.

Jed Lang is the same man who removed the awful bilinear filtering from Final Fantasy VI and his mod for Chrono Trigger does exactly that. Those interested can download it from the following links. Chrono Trigger Defilter is the mod that removes the bilinear filtering, whereas Chrono Trigger Explore is a tool via which you can mod the game.

In order to install the Defilter mod, players will have to extract the zip file into their Chrono Trigger install directory and double-click CT_Defilter.exe. A console window will pop up with most of its info on it. Press <Enter> to continue, and it should patch your game.

So, is everything perfect now? Not exactly as it appears that the game still needs some modding so that it can offer a proper ‘SNES’ feeling. According to the modder, Square Enix used some new sprites for the characters in the mobile/Steam version. The good news, however, is that the Steam version comes with the original SNES sprites. As such, Lang has also released a tool via which modders can replace the game’s sprites.

Do note that this mod will not fix the tiling issues that we’ve noticed in all the official screenshots of Chrono Trigger PC. This is perhaps the biggest issue of it and in order to fix them, modders will have to dump all the art assets from the original game and insert them via CT_Explore. Whether someone is willing to do this remains to be seen.

You can find more details about CT_Explore as well as some additional comparison screenshots on the game’s Steam forum.

6 thoughts on “Chrono Trigger mod removes its awful and blurry filter”

  1. I can’t even count the number of times modders have stepped in and fixed games for Developers over the years. It’s just silly that the Developers won’t make the effort on their own games. It comes across as if some of them just don’t give a damn. Modders usually come up with fixes pretty quickly and I would think that Developers have equally talented and knowledgeable employees capable of doing the same. It’s no wonder that gamers are quick to slam some Developers. The nonsense and lack of caring just goes on and on.

    1. Stop it with that “its a way of life” nonsense, makes you sound like some child. Few bother going the extra mile when porting to PC becouse they dont feel its worth it, and in most cases they are right. Regarding Pc gaming as a whole the platform has seen insane growth in the past few years so lets not pretend things are bad just becouse of a few bad ports.

      1. Some of the biggest games of the last decade have been PC exclusive titles. If you mean we dont see shallow fps with overblown budgets and no substance then yes we dont, and good riddance i say.

  2. I’d be willing to do this, if I had the time. I do not. I don;t even have the time to play CT for the 390th time.

  3. Well, barely any difference, but combined with reshade you could theoretically get the right look. I started trying to extract the resources but I don’t see the original assets. And I call BS, considering the filesize is even smaller than the compressed PS1 disk.

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