The Legend of Zelda Breath of the Wild feature 2

CEMU 1.8.0 fixes visual artifacts in Zelda: Breath of the Wild, improves visuals in Bayonetta 2

The team behind CEMU has released a new version of its amazing WiiU emulator. This version fixes the visual artifacts when using higher resolutions in The Legend of Zelda: Breath of the Wild and Donkey Kong Country: Tropical Freeze, and improves graphics in Bayonetta 2.

In addition, this new version of CEMU improves the loading times in Yoshi’s Woolly World, fixes some visuals in Splatoon, and adds a memory scanner.

CEMU 1.8.0 is now available to all patreon backers, and will be made available to everyone on May 30th.

Here is the complete changelog for CEMU 1.8.0:

  • general: Added memory scanner (search and filter for values)
  • general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor
  • RPL: Optimized loading of RPLs
  • GX2: Cemu now uses separable shaders
    Vertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into setsThis change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)
  • GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall
  • GX2: Graphic pack texture rules will automatically scale gl_FragCoord
  • GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF
  • GX2: GPU7 shader decompiler will output slightly more optimized GLSL code
  • GX2: Better detection for invalidation of data in Streamout cache
  • GX2: Optimized frequently used GX2 API
  • GX2: Optimized texture decoding
  • GX2: Added command line option ‘-nsight’ to allow debugging via NVIDIA Nsight
Cemu 1.8.0 (Wii U Emulator) | Improvements Preview