Cemu 1.15.2 comes to everyone on February 4th, full release notes revealed

CEMU 1.15.2 has been released to Patreon backers and will be available to everyone on February 4th. According to the release notes, version 1.15.2 optimizes performance of ‘High’ GPU buffer cache accuracy setting and fixes a bug in vsync option code.

Moreover, this latest version of the WiiU emulator fixes a bug where controller settings reset when controller was not connected on launch, adds support for custom filters via graphic packs, adds two new filters (Hermite and Nearest Neighbor) and overhauls up/downscaling output filter system.

It’s also worth noting that the emulator does no longer recompiles dynamic code regions since it doesn’t handle icache invalidation properly yet (this should prevent browser-based apps from crashing) and adds support for PSQ load/store when GQR is not static.

Below you can find the complete changelog for CEMU 1.15.2, as well as some videos showcasing the emulator in action.

CEMU 1.15.2 Release Notes

# New in 1.15.2b:

GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to ‘high’
input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu
input: Potential fix for input lag when using native Wiimotes

# New in 1.15.2:

CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn’t handle icache invalidation properly yet
This change is mainly to prevent browser-based apps from crashing
CPU/JIT: Added support for PSQ load/store when GQR is not static

GX2: Overhauled up/downscaling output filter system
Upscaling and downscaling are now separate options
Two new filters: Hermite and Nearest Neighbor
Support for custom filters via graphic packs

GX2: Optimized performance of ‘High’ GPU buffer cache accuracy setting
GX2: Fixed a bug in vsync option code

AX: Added support for GamePad audio output
AX: Fixed incorrect loop handling for PCM8 and PCM16 voices
AX: Minor fixes for voice protection

input: Fixed a bug where controller settings reset when controller was not connected on launch

vpad: Set vpad volume according to gamepad volume from general settings
vpad: Fixed control sticks being too sensitive in some circumstances

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email