CD Projekt RED’s Gameplay Designer To Release A Mod That Ovehauls The Witcher 2’s Combat System

The Witcher 2 v2
CD Projekt RED never ceases to amaze me. After releasing some combat tweaks via the official The Witcher 2 patches, the company’s gameplay designer, Andrzej Kwiatkowski, decided to start working a mod (thanks to the REDKit mod tools that were recently released) that will overhaul the game’s combat system mechanics. 
Our guess is that Andrzej Kwiatkowski will bring to The Witcher 2 some of the tweaks and enhancements that were made for The Witcher 3.
The key features for Witcher 2’s Full Combat Rebalance 2 Mod are:
– overall purpose of the mod is to increase Geralt’s responsiveness and mobility
– Geralt can parry attacks while he’s walking and running (new animations)
– Geralt reacts faster to keyboard/gamepad buttons
– active block was replaced by active Quen
– during heavy battle Geralt uses pirouettes and focus (new animations)
– difficulty levels were rebalanced
– Geralt does not “bump” away from opponent’s swords when his attacks are parried which allows quick continuation of the attack sequence
– opponents explode when particular attacks are used, e.g. Igni causes opponent explosion, just like in The Witcher 2 Enhanced Edition intro
– elixirs have negative influence
From our part, we really feel the need to congratulate CD Projekt RED for offering something like that for free. Truth be told, we’ve been spoiled by CDPR as other companies charge for really ridiculous things, yet that beloved company is constantly improving things (and adds new features) to its games for free.
According to Andrzej, this mod is completed and weights around 8GB. No ETA has been given as of yet, but we expect to see it in the following days.
We’ll be sure to inform you when this mod gets out, so stay tuned for more!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email