CD Projekt RED is looking into ‘Geralt’s lag’


One of the worst ‘features’ of The Witcher 2, is a particularly strange lag that we’ve experienced. Geralt most of the times wouldn’t execute immediately the command we issued and as a result of that, we had to press the magic button three or four times till our character decided it was about time to do as he was ordered. Sometimes we couldn’t even block due to this particular issue. This is a bug that can be easily spotted and as we thought, it’s due to Geralt’s movement animations.
CD Projekt RED designed the game in a way that Geralt needs to be still in order to throw a bomb or use his magic ability. If his movement animation hasn’t ended, the game will override your command. So let’s say you throw a bomb and you want to block some incoming enemies. Unlike most games, in The Witcher 2 you’ll have to wait till Geralt finishes his animation and then push the block – or the evade – button.
This ‘lag’ has frustrated a lot of PC gamers and according to Andrzej Kwiatkowski, the company will look into it.
Andrzej Kwiatkowski said:
“The “cooldown” you are discussing is not a lag and it’s not hardware related. It’s also not a bug, it’s how Geralt behaviour is designed. The reason some of you experience it and others don’t is because it works as intended – for most players it’s not percieved as a problem. It’s a matter of subjective judment like any other detail in the game. Of course, like we have already said, we are reading your opinions and since there’s so much feedback, we will look into it. “