Call of Duty Modern Warfare 3 feature

Call of Duty: Modern Warfare 3 will get Ray Tracing, but only for its pre-game lobby


Now here is something that made me laugh. NVIDIA has revealed that Call of Duty: Modern Warfare 3 will get full ray tracing support via a patch on December 6th. However, there is a catch. These Ray Tracing effects will only be available at the pre-game lobby, and not while playing the game. WHAT THE HELL?

As NVIDIA stated:

“Call of Duty: Modern Warfare III and Call of Duty: Warzone will add Full Ray Tracing & NVIDIA DLSS 3.5 with Ray Reconstruction to the pre-game lobby.”

I seriously don’t know what the COD: MW3 devs are smoking. Are they forced to tick the “Ray Tracing” box for their game? What’s the point of adding Ray Tracing for the pre-game lobby? Who would even use it?

This also reminded me of the Ray Tracing effects of Armored Core 6. For whatever reason, FromSoftware only included Ray Tracing effects in the game’s garage. During gameplay, there aren’t any RT effects. In short, they were pointless. Oh, and for those wondering, there is still no mod that can unlock them so that PC gamers can use them in missions.

It’s really ironic, but Sledgehammer (and all the teams working on COD) have missed the point of why some players want RT in their games. Dear developers, there is NO POINT adding RT in lobbies, or in garages, or in Photomode. What’s also laughable is the fact that the first Modern Warfare had Ray Tracing effects in missions.

Since these RT effects are completely pointless, we won’t be covering them. So, don’t expect any PC Performance Analysis or an Impressions article. And, to be honest, we suggest completely skipping them. Man, what a waste of time!