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Call of Duty: Modern Warfare runs with 44-50fps with Ray Tracing in 4K/Ultra on the NVIDIA RTX2080Ti


Call of Duty: Modern Warfare is now available on the PC and we’ve decided to share with you our initial 4K performance impressions of it. This article will focus on the Ray Tracing effects, and their performance impact on the game. Our full PC Performance Analysis will go live, most likely, tomorrow.

In order to capture the following screenshots we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. We’ve paired this machine with an NVIDIA RTX 2080Ti, and we also used Windows 10 64-bit and the GeForce 440.97 driver.

Call of Duty: Modern Warfare comes with a resolution scaler. In order to get a 4K experience, we increased it at 150% (from our native 2560×1440 resolution).

As we’ve already reported, Infinity Ward is using real-time ray tracing in order to enhance the game’s shadows. Now the good news is that this implementation is not THAT performance hungry. The bad news is that these Ray Tracing effects are not as amazing as what we’ve experienced in Control or Metro Exodus.

At 2560×1440, we were able to get a constant 60fps experience. At 4K, our NVIDIA GeForce RTX2080Ti was able to run the game with a minimum of 44fps and an average of 48fps. Since the game does not come with any benchmark tool, we’ve used the first level for our test. After all, the forest area can really stress the GPU.

Now do note that other levels can run better. For instance, you can also find some screenshots from later levels in which the game runs with over 70fps. Still, we believe that it’s best to benchmark the most demanding areas.

Enjoy the following screenshots!