Criterion’s boss, Alex Ward, revealed that Burnout Crash! started as a Wii game in which players could “drew the road” with the Wii remote. The company however was not satisfied with the end result as it turned out to be boring. As a result of that, Criterion decided to scrap the project.
“The original version started on the Wii, and it was a user-created game where you drew the road with a wand, and we thought if we made Crash mode you can make it all yourself.
We did that for a few months and it actually turned out to be quite boring. One of our philosophies at Criterion is just ‘cos we’ve made it doesn’t mean we can’t delete it. So if we have to throw something away and shelve it, we could talk for hours about the number of ideas we’ve just thrown away because you get there and it doesn’t quite work.”
Last but not least, Ward revealed that the latest version of Burnout Crash! was built with Microsoft’s XNA program and was created in just four weeks.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."