Assassin's Creed Unity feature 4

Assassin’s Creed: Unity – Performance Optimizations Coming Possibly In Next Patch

Ubisoft revealed today that it is currently testing some performance optimizations for Assassin’s Creed: Unity. While it’s not clear yet whether we see them in the next update, the team is struggling too see these changes rolled out in Patch 3. Still, it’s good to know that the team is working on them.

As Ubisoft claimed, it is currently experimenting on streamlining some technical aspects of navigation, improving task scheduling and tweaking performance for Reach High Points. According to the French company, these will hopefully improve framerate stability for all players, on all platforms.

Going into more details, here is what Ubisoft had to say about these features:

-Streamlining some technical aspects of navigation: We’ve fixed a number of edge cases with our detection system to smooth certain behaviors during parkour. We’ve fixed a few objects which were improperly tagged to smooth navigation.
-Improving task scheduling: We’ve tuned the way the computing tasks are prioritized and parallelized by the processor cores to improve framerate in certain edge cases.
-Tweaking performance for Reach High Points: We’ve optimized the reach high points, during the camera swooping sequence to improve framerate a little bit.

Our biggest gripes with Assassin’s Creed: Unity PC this far are: a) random annoying stutters that can be fixed by restarting a machine and b) the awfully aggressive LOD values that are being used for characters (and objects).

Here is hoping that Ubisoft will further tweak these on the PC, though it seems unlikely given the fact that the game – even in its current form – stresses a lot of PC systems. And imagine what will happen when the promised PC update adds DX11 GeometryWorks Tessellation.

Our PC Performance Analysis for Assassin’s Creed: Unity will go live later this week, so stay tuned for more!

28 thoughts on “Assassin’s Creed: Unity – Performance Optimizations Coming Possibly In Next Patch”

  1. How about using more than 2-4 cores Ubisoft? AMD CPUs are not even being used properly and why they get embarrassingly wasted by Intel dual and quad-cores which shouldn’t be happening, it doesn’t happen in Battlefield 4, that scales beautifully on all CPUs as expected.

    Also, this “Mantle like performance” is just crap, if you did do that then all cores would scale well on all CPUs and where is this “dramatically reduced draw calls” then? Another Ubisoft lie or it just didn’t work as you thought it would.

        1. I don’t think Ubi’s PC dev teams are talented enough to make a game for a low lvl API as of right now. eh eh…

          1. Have you played the fisrt game? Its the same thing all over, so borring, how it got high scores is beyond me.

          2. ahahahhah

            i sure do hope the game flops in ratings or i will be mad that it got a free pass by being a sony game.

            So many critics played it and said it was too scripted.

          3. just play the freaking game already. You b*tch and b*tch about it, but why ? Did you pay for it and got screwed ? Don;t think so. So what ? Everybody tells you that when you will play it you will understand why some tricks must be used and you will see that in motion and in interiors the game looks better than any game out there. There is no other game that does what Unity does, that simulates as much as unity does and that has the amount of detail it has. You can b*tch about graphic tricks and whatever but in the end, you are the one losing out on a great environment to play in and a great game.

          4. “There is no other game that does what Unity does”

            “You can b*tch about graphic tricks and whatever but in the end, you are
            the one losing out on a great environment to play in and a great game.”

            Unity is another ubisoft game that does the exact same things as other games and like watchdogs its another tehchnical mess that ubisoft had to butcher in graphics in order to run….BARELLY and failed.

            Great enviroments? I look at far cry 4 and it looks more appealing than the shadowless mudland in unity, i also dont think its a great game.

            it has 75 on ps4,73 on xbone and 71 on pc.

            Ironicly the ps4 version runs worse.

    1. In such a complex game it is not a problem to have 100 000 draw calls, therefore I believe they did optimize / reduce draw calls dramatically (as you can see in horrible LOD, much less grass than in AC3, etc.) Point is that to maintain their 5000 NPCs they could not get much further than that. Brilliant example how low level API is needed and hopefully warning for other upcoming games like GTA5.

  2. Can’t wait for some optmization patches for Far Cry 4 ASAP !
    i love AC unity so far if they add some new patches even better!

  3. This game seems to only run good on high-end hardware. My R9 270X barely keeps 30fps even if I drop the resolution all the way down to 720p. I know my hardware isn’t exactly high-end but still, I should be getting better performance than the consoles at least.

    1. You should be getting much better performance but sadly it won’t, that is due to the terrible port that kiev did, you should be doing 1080p smoothly with your 270x or any new card yet that’s not the case

      I’m glad I haven’t given any attention to these games but honestly feel sorry for those that have purchased it, game should be running smooth but your stuck until Ubi is ready

    1. It’s HW independent when correct drivers layer used (NVidia and intel and even other can use mantle if they will make drivers), It is platform independent (could be used in any other platform – Windows is just start but hypothetically MANTLE could be easily portable to other system) , It is distributed in source anyone can review and there will be a SDK apparently.
      All of those things you can call open and also distributed in source but you cannot call it open source as the source is open to viewing only but not for changing.

    2. It’s not open yet… But I have a feeling Nvidia will not make drivers for it. And I don’t think Ubi’s PC dev’s are talented enough to make a Mantle Patch for the game anyways… That could take months if not half a year for Ubisoft. I am just shocked these patches are coming out this fast at all.

  4. Game runs good on i3 and gtx 750ti (Digital Foundry tests) with concoles’s level of graphics… I think it shows that optimization is normal, at least.

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