Ashes of the Singularity To Be Fully Released On March 31st

Stardock has announced that its highly anticipated real-time strategy game, Ashes of the Singularity, will be fully released on March 31st. Ashes of the Singularity will allow players to command their forces in a war that has spread across much of the galaxy in the 23rd century.

“Players have a choice of playing either the descendants of humanity, the Post-Human Coalition, or their bitter strong-AI enemy, the Substrate, as they fight for control over the galaxy’s most prized resource, Turinium.”

Brad Wardell, CEO and President of Stardock, said:

“With Ashes of the Singularity, we want to present players with a game that lets them feel like they are fighting a planetary war, not just a battle.”

While the game includes a non-linear campaign, single player scenarios and skirmishes backed by the first multi-core RTS game AI, the game also supports ranked multiplayer with a lively community, custom matches with friends vs. AI or any combination thereof.

Wardell added:

“We are not looking to reinvent the RTS,” said Wardell. “Our goal is to introduce a new generation of gamers to the general awesomeness of real time strategy gaming. That means showing how well non-cheating computer players can perform in single player as well as making it easy to get multiplayer games going.”

Here are the key features of the game:

  • Massive numbers of units in the world that can be easily organized into armies that allow players to fight wars across several different fronts simultaneously.
  • The world’s first multi-core real-time AI allowing for a non-cheating AI that can beat most players.
  • A story-driven, non-linear campaign that tells the story of a United Earth in the 23rd century.
  • A focus on single player replayability while including a wealth of multiplayer features.
  • The future-proofed Nitrous 3D engine whose 64-bit, multi-core foundation supports DirectX 11, DirectX 12 and multiple GPUs.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email