ashes of the singularity benchmark scene 2

Ashes of the Singularity: Escalation Update 3.0 released, overhauls its benchmark tool

Stardock released a major v3.0 update for its massive-scale RTS game, Ashes of the Singularity: Escalation, today. In addition to a complete overhaul of the game’s balance, the benchmark has been updated and improved in order to account for new and evolving technology.

According to the team, the following changes will allow the benchmark to stress the latest and forthcoming hardware. In addition, Stardock made some adjustments to divorce the benchmark from the actual game so that the two no longer impact each other.

Ashes of the Singularity: Escalation also now addresses more logical cores, up to 32. Furthermore, the new benchmark makes more use of the game’s physics system, has various script fixes and corrects some areas in the benchmark that didn’t stress things as much as they were meant to.

As always, Steam will download this latest update the next time you launch its client. Below you can also find its key features.

Ashes of the Singularity: Escalation Update 3.0 Benchmark Release Notes

Updated the GPU Benchmark

  • Removed redundant units and armies
  • Revised armies to showcase more unit types
  • Fixed Substrate buildings using PHC models
  • Updated various camera positions/views to better show action; previously, these showed empty space
  • Other misc. map updates

-Created duplicates of all benchmark units, weapons, structures, etc. so that the game changes don’t affect the benchmark moving forward

-Benchmark units have had their bounding areas adjusted to prevent unit collisions and clipping

Updated the CPU Benchmark:

  • Added missing player Nexus that may have caused a crash
  • Moved player Nexus out of a mountain range and fixes other map placement errors
  • Fixed countless scripting errors in the CPU benchmark
  • Adjusted unit compositions to address various pathfinding issues
  • Other misc. map fixes

-Benchmark army formations updated for better spacing

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email