ArmA 3 Delayed To 2013, No Exact Release Date Given

ArmA III
Even though ArmA 3 was officially scheduled for release at the end of 2012 / start of 2013, we already knew that the game was not coming out anytime soon. And Bohemia has just informed us about the delay of its upcoming military sim title. According to the team, the additional development time will enable the project to reach its full potential, with the studio expecting to finalize their release plans in the new year.
Recently, Joris-Jan van ‘t Land, a 10-year veteran of Bohemia Interactive, took over the role of Arma 3 Project Lead from Daniel Musil, who left the studio to pursue other opportunities.
Joris-Jan van ‘t Land said about the detainment of two Bohemia Interactive employees in Greece. Both were arrested on suspicion of espionage while spending their holiday on Lemnos – an island that served as inspiration for the environment in Arma 3:
“We’ve been in the process of implementing changes that will help us innovate as a studio under unexpected circumstances – facing problems we simply couldn’t have imagined.”
Joris-Jan van ‘t Land added:
“We’re still trying to make sense of the situation and hope that our colleagues will be released soon. Although their plight has certainly affected us on a personal level, we continue working on the tasks identified as key to the release of Arma 3.”
The new release window of Arma 3 has been set for 2013.
Joris-Jan van ‘t Land concluded:
“I hope this update provides some answers regarding the status of the project. We’re currently sorting the specifics so we can deliver a more complete announcement at the beginning of next year.”
The studio is also working on a standalone version of DayZ, which is developed by a team led by Dean Hall.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email