Bioware has announced that its latest update for Anthem will go live later today. According to the team, this patch will update your game’s version to 1.0.3 and will go out between 7AM and 9AM Central Time.
According to the release notes, patch 1.0.3 removes respawn restrictions, makes some loot changes (Common (white) and Uncommon (green) drops will no longer appear for players that are level 30), and brings various audio and stability improvements.
Furthermore, this update fixes a number of issues that were blocking players from accessing the Forge, fixes the inbox so it can now properly display information on the PC, changes mouse button 4 so it can no longer bound to the back button, and resolves the crashes that occurred while selecting certain conversation options when interacting with an NPC.
As always, Origin will download this patch once it’s become available and below you can find its complete changelog.
Anthem Patch 1.0.3 Release Notes
High level fixes and changes
- Respawn restrictions have been removed – Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
- Loot Changes – Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
- Improved stability for all platforms – this includes fixes for a number of issues that were causing crashes or connection problems
- Audio Improvements – Fixed a number of issues that could cause audio to drop out?
General Fixes and Improvements
- Fixed a number of issues that were blocking players from accessing the Forge
- All missions should now properly end when all conditions have been met
- The inbox now properly displays information on PC (the inbox is found in the newsfeed)
- Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis
- The vault is no longer accessible from the Forge. This change was made to improve performance
- Fixed an issue that would cause the game to hang when entering menus while on an expedition
- Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission
- Server shutdown messages should now appear less often
- The ability to Quickplay into a Stronghold has been added back to the game
- Mouse button 4 is no longer bound to the back button for PC players
- Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed
- Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission
- Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates
- Players should no longer get stuck behind fogwalls on missions or in strongholds as often
- Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active
- Improved the audio when defeating creatures to provide better feedback
- Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server
- Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.
- PS4 led lights will now change based on the javelin being used
- It should now be harder for players to get stun locked by certain enemy compositions
- The values on max flight time inscriptions have been increased
- The appearance of the N7 vinyl on Legion of Dawn armor has been improved
- Haluk will now properly face players during certain dialogue scenes
- The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges?
Strongholds
- Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold?
Creature Updates
- Titans: We have made several balance changes to all variations of Titans
- Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.
- Increased the time that weakpoints are exposed.
- Fixed an issue that prevented effects from applying and thus preventing combos.
- Increased the damage the Titan takes from weakpoint hits.
- Lesser Titan’s weakpoint’s have been changed to always be active.
- Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.
- Decreased the radius of the seeking projectile attack.
- Decreased the damage done by the self-destruct ability.
- Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.
- The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.
- Force
- Players will be less likely to be repeatedly staggered by heavy attacks.
- Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.?
Damage and Item Scaling Changes
- Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:
- Melee Damage
- Combo Damage
- Ultimate Damage
- Status Effects
- Item Procs (e.g. Proc from Yvenia’s Thunder)
- Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up.?
Gameplay Bug Fixes
- The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full
- Weapon recoil will now stop once an exo is looking straight up
- Fixed a number of animation issues that could occur when the Colossus was using its shield
- It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate
- Interceptor Aura damage will now deal the correct type of damage based on the active aura
- Players can no longer equip abilities from one javelin to another
- The Colossus can now use gear faster after being attacked by a heavy hit from enemies
- The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes
- The Colossus now recovers faster after crashing into walls?
Item Balance Updates
- Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds
- Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed
- Flak Cannon’s damage has been increased to 42, up from 30
- Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets
- Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura
- Note: Description text for Wraith Strike will be updated in 1.0.4.?
Item Bug Fixes
- Wind Wall should no longer block or interfere with other player abilities
- Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities
- Fixed an issue where certain weapons were not firing where the crosshairs were aimed
- The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed?
Inscription Bug Fixes
- The Thruster Delay Recovery inscription is now correctly applying a bonus
- The Overheat Delay Recovery inscription is now correctly applying a bonus
- The Weapon Reload Bonus inscription is now correctly applying a bonus
- Note: These will have non-updated text values until the next patch (1.0.4)?
Masterwork Item Balance Updates
- Increased the base damage of the following Masterwork Weapons.
- Ralner’s Blaze
- Rolling Carnage
- Cycle of Pain
- The Last Stand
- Glorious Result
- Insult and Injury
- Sentinel Vengeance
- Gnosta’s Balm
- Vassa’s Surprise
- Soothing Touch
- Renewed Courage
- Artinia’s Gambit?
Masterwork Item Bug Fixes
- Ralner’s Blaze – Will no longer roll with incorrect inscriptions
- Ablative Shielding now provides the proper boost in shield and armor
- Badge of Devastation will now generate more ultimate charge when triggered
- It should no longer be possible to stack the effect from Gunslinger’s Mark more than once
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
TD2 beta patch notes were longer
Looks like this turd is getting one step closer to being fit for release. Maybe in a few months it will be ready for release when no one is playing it anymore.
In any case there is no patch for boring.
I’m not sure which is funniest right now from,
– Anthem’s floundering along with it being yet another shambles from ‘woke’ EA who invited Anita Sarkeesian to tour the dev’s studio
– the reported unfolding disaster that is the Red Dead Online beta on consoles that’s failing so hard that it’s tanked the publisher’s stock market valuation
– the deafening silence regarding Metro Exodus sales numbers on Epic Store
Still having fun after 40hours. Although i got the game for free so… Will try the new patch tonight but this is far from fixing all that’s wrong with this game.
I wanna know the idiot that keeps paying money for these games. Fully priced games with Free To play model. You pay 59-129 dollars for the privilege of unlocking things. I believe in this time and space we have the dumbest humans on record. I truly believe this because the gaming industry alone, has shown it to be so.
Stupidity is definitely a component in the current state of gaming. I would add to it that people just can’t resist the shiny new game that is being hyped by the Publishers. So many people in our hobby lack self-control.
Sometimes people tell me that it’s none of my business how they spend their money and that’s true but their decisions to buy trash like this game is why Publishers keep churning out trash games instead of quality games and that is my business because it does affect me.
“…people just can’t resist the shiny new game that is being hyped by the
Publishers. So many people in our hobby lack self-control.”
I’d add to that the fact many young and impressionable gamers are suckered by the hype courtesy of the shill media whose jobs in part depend on giving favourable treatment to the powerful so-called AAA publishers so to ensure continued preferential treatment * and, most importantly of all to gaming site owners, advertising contracts and revenue streams being maintained.
* early review copies, free review copies, alpha access, beta access, dev’ interviews, tours of dev’ studios, etc
Lol Star Citizen says hi!
59-129 dollars, that’s spare change for Star Citizen players!
This games as a service crap is disgusting, look at Destiny 2, 60 dollars game, with 50 dollars season pass, and now 40 to 70 dollars forsaken expansion.
If you’re dumb enough and bought everything on release date you payed 160 dollars for an incomplete game.
A game that has been free several times since release. And the season pass free to all owners a couple of months after release.
Crap like Anthem and Destiny should be free. But just imagine how expensive their microtransactions would be if that were the case.
This game is a bad example of what you’re speaking of. There’s hardly anything to buy in this game apart from cosmetics which you can easily buy with in game currency; and all future content will be free. Direct your anger elsewhere
We found the idiot that bought & paid 59-129 dollars for this rubbish. Please fill out the document below and we’ll be right with you. https://uploads.disquscdn.com/images/95ca0b4a81ed6c2b87bc420de02fc038c92d2b59f8c8c3aef6436e044becf3f2.jpg
Can’t help but notice you failed to directly address my comment. Did you know you were wrong before or after my post?
He’s not here to make any valid point. I’d give up on that.
Let people play what they like. Just because they like something you do not, that doesn’t mean they’re an “idiot”. It simply makes them a different person.
I’m not playing this game, but I don’t feel the need to belittle those who are. Gamers are too negative and think way too highly of themselves.
Server shutdown messages should now appear less often
All missions should now properly end when all conditions have been met
Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed
Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates
Players should no longer get stuck behind fogwalls on missions or in strongholds as often
10/10 IGN
IGN is a damn joke for giving this turd a 10/10.
Surprised you guys haven’t covered this yet.
https://youtu.be/JcA7Nwa1L9I