AMID EVIL now uses Unreal Engine 4.24.3, will support DLSS 2.0 in the future

Indefatigable has announced that its retro first-person shooter, AMID EVIL, will support NVIDIA’s new DLSS tech, DLSS 2.0, in the near future. In addition, the team has released a new patch that upgrades its engine to Unreal Engine 4.24.3.

Not only that, but this latest update adds ray traced shadows. In the past, AMID EVIL only supported ray traced reflections. However, the team has now added support for ray traced shadows. Thus, players can expect softer penumbra and enemy shadows. However, these shadows are only visible in the RT Waterfall demo level.

Alongside the aforementioned improvements, the latest update makes weapon speed ‘FPS independent’. This basically means that higher frame rates will no longer mean slower weapons. Furthermore, fixes a bug where the music would restart/cut out, as well as some more enemy spawns throughout the game.

Indefatigable has not revealed when DLSS 2.0 will come to AMID EVIL, however, we’ll be sure to keep you posted. Until then, you can find the release notes for the game’s latest update here.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email