Alan Wake PC Update #2 Released; reduced CPU usage, improved mouse responsiveness, removed auto-aim

Remedy and Nordic Games have released the second patch for the PC version of Alan Wake. This new update comes with improved low level mouse reading routines to make the control cope better with low and variable frame rates, reduced CPU use when game doesn’t have focus, as well as a -directaiming command line parameter that removes all mouse acceleration. This update will be auto-downloaded next time you start the Steam client and you can view its complete changelog after the jump. Enjoy!
Alan Wake Update 2 Changelog:
* Add Latin-American Localization support (download the Free DLC from Steam and add -locale=esm to Alan Wake’s Steam launch options to use it)
* Added -directaiming command line parameter that removes all mouse acceleration (enables also -rigidcamera automatically)
* Improved low level mouse reading routines to make the control cope better with low and variable frame rates. This also removes the reported jerkiness when -rigidcamera was enabled. You may need to re-adjust your mouse sensitivity in the menus!
* Removed auto-aim that was accidentally enabled in the previous build
* Added a frame rate limiter to menus & videos to prevent cards running at 1000’s of fps (reduces stress on the graphics cards)
* Reduced CPU use when game doesn’t have focus
* Fixed “first run” on a 2nd PC overwriting saves & statistics downloaded from cloud
* Fixed crashes when using alt-tab to change out of the game when the game is loading
* Fixed DEVICE_CREATE_ERROR for users who have “custom DPI” set in Windows.
* Fixed one specific case of “File IO Failure” issue when unable to write to My Documents
* Fixed camera to remember it’s side preference (tab key)
* Fixed Cursor Key / Numpad assignment issues
* Fixed screen brightness back to original when changing process
* Fixed some cases of “back” and Return to Game functionality so that it doesn’t need 3 presses

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email