Call of Duty Black Ops Cold War screenshots-7

Activision significantly reduces the free disk-space requirements for COD: Black Ops Cold War

Last month, Activision revealed the official PC system requirements for Call of Duty: Black Ops Cold War. According to those specs, PC gamers would need 175GB for installing the MP and SP modes, and 250GB for gaming in 4K/Ray Tracing. However, Treyarch has revised and significantly reduced these free hard-disk space requirements.

According to the new specs, PC gamers will now need 82GB for installing both SP and MP modes. The MP mode will weigh around 35GB, and the SP Mode will weigh around 47GB.

In order to play on Ultra settings in 4K with Ray Tracing, PC gamers will now need 125GB of free hard-disk space. This basically means that Treyarch has reduced the size of the game by 50%. From what we know, this Ultra preset will also include a HD Texture Pack.

Call of Duty: Black Ops Cold War will support Ray Tracing and DLSS on launch day, and is coming out on November 13th. On the PC, the game will be using DX12, will have FOV slider and uncapped framerates. Here are also the game’s official PC system requirements.

Stay tuned for more!

17 thoughts on “Activision significantly reduces the free disk-space requirements for COD: Black Ops Cold War”

  1. Lol and then no doubt it will increase once again after their endless patches and tacked on modes.

    I just wanted to play through the single player campaign of COD MW but 252GB of data on my 2TB NVME forget it.

  2. Remember that the PC version doesnt have the zombies mode thanks to sony and activision being in bed together for 1 year so dont support this game please

      1. LOL seriously.. these 6hr long linear campaign’s with a few multiplayer maps should not be that big. it’s so absurd!! Guarantee this game can be squished down to under 40gb if they tried

  3. Developers don’t give a sh*t about your hard drive neither your internet connection.
    After Bluray, games got absurdly huge in size without the equivalent gains in quality.

    Also they should stop using pre rendered sh*t using in engine – not cg -. No matter what compression they use they look horrid and the can do the same thing with just a cut scene.

    1. I think COD did that CG things because their engine is an old engine, iterated from Quake III engine if I reckon, and cannot execute all modern technique in real time. Basically why its so huge is because their engine unable to applied some advanced technique like fully dynamic lighting (most of them are baked one), thats why they need a lots of pre existing texture data to accomodate change of lighting in their game, that in the end make their game unnecessarily bigger and bigger. Its have some positive though, like better image (texture) quality and lighter processing power needed (hence why its always able to reach 60 fps)

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