A Plague Tale Requiem screenshots-1

A Plague Tale Requiem requires an RTX 3070 for 60fps at 1080p/Ultra

Focus Entertainment has revealed the official PC system requirements for A Plague Tale Requiem. And, according to the specs, PC gamers will need an NVIDIA GeForce RTX3070 in order to play the game at 1080p with 60fps on Ultra settings.

According to Asobo, PC gamers will at least need an Intel Core i5 4690K with 16GB of RAM. Yeap, the minimum required RAM is 16GB. Moreover, the game will require 55GB of free hard-disk space, and will be using the DX12 API.

For gaming with 30fps at 1080p in Low, you will need an NVIDIA GeForce GTX970 or an AMD Radeon RX 590. For gaming at 60fps at 1080p in Ultra, you will need an NVIDIA GeForce RTX 3070 or an AMD Radeon RX 6800XT. Ouch. At least we know that the game will support DLSS 2/3 at launch.

A Plague Tale Requiem will release on October 18th. Below you can also find its full PC system requirements!

A Plague Tale Requiem PC Requirements

A Plague Tale Requiem PC requirements

72 thoughts on “A Plague Tale Requiem requires an RTX 3070 for 60fps at 1080p/Ultra”

  1. This is the only reason why anyone truly wants to upgrade their GPUs. It’s not because you want to, it’s because you have to. Game optimization & utilization have aggressively worsened over the past few years to the point where historically, there would be one notable game like Crysis that was insanely demanding, to now many upcoming AAA releases have become insanely demanding. Only the sheep who think they’re Graphics Connoisseurs because they read some mainstream article or watched some sponsored YouTuber’s video are defending this trash. Games that don’t look remotely impressive (like ‘The Medium’) are ridiculously demanding of modern GPU hardware. The desire to purchase new cards is superficially driven by abysmal QA testing and messy game development.

  2. They put X-times more rats into the game, and just like with the previous game, they forgot about optimization.
    Nothing new on PC world, devs do this more and more.

  3. A Plague Tale Innocence was 1080p120 on my 5700 XT. I’m certain at least 1080p60 will be possible in the sequel too, especially with either FSR2 present or modded in.

  4. Personally, I’m glad to see 6+ year old GPUs start to be left behind. Really, they’ve been holding back graphic fidelity for long enough.

    Start making games that really push GPUs from the last 5 years, as the baseline, and the games will have more legs over time.

  5. To YOU Wining Little Nancies:

    Pc gamers – USED – to Love when games pushed hard!
    Now these
    fa**ots – So Called Pc Gamers – screams like little b*tches that getting
    raped if their 970 old POS cant run it at 60 fps!

    And even worse;
    the Retards screams even more if the game dont look good. Then it’s the
    same old mantra: Uhuu last gen are holding games back bla bla!

    To many Idiots all around!
    JUST GTFO!!

    1. R3tard, those requirements are just dumb for a game that also runs on a console toy. We are not talking a PC only game that is pushing technology in any way here, this ain’t Crysis.

    2. Because there is a difference between messy unoptimised ported PC Games that didnt scale well even on higher PC configuration (means that it still run like sh*t no matter how high your hardware) and there is another well optimised ported PC games that can run from top to bottom spec even better the future hardware. And the key is it is ‘ported’ game, not CRYSIS 1

  6. This is the only reason why anyone truly wants to upgrade their GPUs. It’s not because you want to, it’s because you have to. Game optimization & utilization have aggressively worsened over the past few years to the point where historically, there would be one notable game like Crysis that was insanely demanding, to now many upcoming AAA releases have become insanely demanding. Only the sheep who think they’re Graphics Connoisseurs because they read some mainstream article or watched some sponsored YouTuber’s video are defending this trash. Games that don’t look remotely impressive (like ‘The Medium’) are ridiculously demanding of modern GPU hardware. The desire to purchase new cards is superficially driven by abysmal QA testing and messy game development.

      1. Wrong. Did you miss the “Additional Note” part where the minimum specs say that hardware is for THIRTY FPS? 30 Fps isn’t acceptable on PC, this isn’t console. Console gaming is for low framerate garbage like this. If you want 60fps at 1080p max’d, you need a RTX 3070 or a 6800 XT! The 6800 XT is a fully 4K capable card in the vast majority of games.

        1. All I can say to that is either get a paper round or a console, but don’t whine if you can’t afford a modern RTX GPU.

          AMD are a generation behind Nvidia due to garbage RT and no AI support. This is why AMD have been pushing console level graphics in their sponsored titles.

    1. 4K 60fps confirmed on Xbox Series X – confirmed by Xbox Store. Xbox support FSR 2 so it can render native 1080p and then reconstruct virtual 2160p

      On PS5 probably 1080p because console don’t support FSR

    2. 4K 60fps confirmed on Xbox Series X – confirmed by Xbox Store. Xbox support FSR 2 so it can render native 1080p and then reconstruct virtual 2160p

  7. NVIDIA to Costumer :
    You don’t want to UPGRADE to my stupid RTX 4080 so i’ll force game studios to make the Recommended Spec So So So “Unbelievably” HIGH !!!

    AMD = Whatever You say NVIDIA ……. i”m Gonna Follow !!!

    1. AMD has been like 100$ cheaper than NVIDIA, but you get top of the line, against a shat model like gaming x trio o gigabyte oc, that are reference.

      I paid the price of a 3080 12 GB basic aib for an XFX 6900xt

      1. I think AMD is REALLY more “Future Proof” than NVIDIA, just check COD MWII Benchmarks and let’s not forget that this title “Plague Tale” is an NVIDIA one !!

        1. AMD is okay if you just want legacy mode. If you want next gen RT/DLSS then you have to go Nvidia. Intel may even push AMD in to 3rd place as they appear to be doing well with RT/XeSS.

        1. 290X is not supported. Slowest supported AMD hardware is RX 590 from 2018. They don’t even support 2017 Xbox One X (12 GB VRAM) and yet they support ancient GTX 970 with 3.5 GB VRAM

          Nvidia probably pay a lot of money for support of their old hardware.

          1. 290/290X is supported.

            Game requires DX12 Feature Level 12_0. GCN2 has that feature level.

            That’s how this works.

          2. RX 590 is listed for 1080p 30fps on lowest settings. What settings you will use on 290X?

            640×480?

          3. You’re aware the 590X is maybe like … 20-30% faster at best than a 290X?

            Plus, the specs are before upscaling. We’re going to have DLSS, XeSS, FSR2 or we might be able to mod FSR2 on top of DLSS. It’s going to be plenty fine.

          4. Radeon 280X don’t support DX12. This GPU support only DX 11.1

            You can use DX12 on older cards but you will have 11.1 feature level. Games which use full DX12.0, 12.1 or 12.2 won’t work on such hardware.

          5. It’s like you’re purposesly ignoring what I’m saying. I said 290/290X and GCN2.

            280X DOES support DX12, but DX12 Feature Level 11_1 at most. DX11 Feature Level 11_1 is a separate thing.

          6. Feature Level 12_0 is required. This ancient GPU can’t run modern games. It is older than Xbox One

          7. 590X (7 TFLOPS GCN 5.0) – 1080p 30fps at lowest details
            280X (4 TFLOPS GCN 1.0) – 800×600 15 fps?

            Nobody in 2022 use old GPU from 2013. Those old PC was trashed many years ago

          8. You also can’t support “just 590 from 2018” and not any GPU from the same family with the same uArch, GCN4, from 2016, like 480 or even 460/550.

    1. Me too. Looks like I’ll have to dial back a setting or two since I’m currently using a 3060 Ti, which is just a bit under the 3070.

      1. There should be games that push PC graphics and exploit the hardware available.

        I am with people who argue many games are poorly optimized, but this does not seem to be the case here.

        The requirements are high, but from watching the trailers and preliminary gameplay, the game delivers amazing graphics. The fact they use a proprietary engine should be lauded too. Unlike all the games using Unreal, this game has a distinct look. These developers are simply maximizing graphics.

        1. By looking at your post here, you look like the ultimate fanboy, or someone paid by the devs to defend the game on various websites.
          Plenty of devs are doing sh*t like this, they pay people to troll, sh*t post or defend they game.

          Anyway…
          The art visuals are not bad, but nothing that will make your jaw drop.
          Besides, this game is a escort mission+walking sim, with minimal interaction with the world, and no physics.
          No open world, just a linear and corridor structure.

  8. well technically 30XX is already old gen and 3060 are entry level gaming cards so its kinda normal, what’s not is the insane price of the videocards

  9. No surprise there given that Asobo Studio’s last two games, A Plague Tale: Innocence and Microsoft Flight Simulator, also had optimisation issues. I seem to remember ReCore having had optimisation issues, too.

    1. Do you think requiring high end hardware for the highest Settings is bad optimisation? Never thought to look af the minimum requirements too? It’s a next Gen game. Sorry to say, but if you want next Gen level graphics that are better than console you’ll need hardware that’s better than console. A 3070 is barely better than an ps5 or xsx. Graphics are better than they’ve ever been, especially in these games. I played the first game in this series at 4k and well over 60fps at all times. It was optimized perfectly. Get better hardware or quit b*tching.

  10. I literally never play any game on ultra settings because it is visually too hard to tell the difference between that and ‘high’ and there is a big performance increase to be had by stepping down one level normally or making some minor tweaks. I’m not concerned here at all.

  11. Another Spider Man system requirements moment. Gonna debunk it as soon as the game releases. Target hardware: 4C CPU + DDR3.

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