Project Clarity - Creature Textures Redone-1

This 4.6GB HD Texture Pack for Skyrim Special Edition overhauls all its creatures

Skyrim fans, here is something for you today. Modder ‘Iconic’ has released a new HD Texture Pack for Skyrim Special Edition that overhauls the textures of all creatures. This HD Texture Pack weighs around 4.6GB and is a must-have for everyone.

Going into more details, Iconic used Kartoffels’ Cleaned Skyrim SE Textures as a base. He then upscaled all the creature textures with an AI upscaler, processed with a custom photoshop filter, and saved in BC7 file format.

According to the modder, the texture sizes for the full-resolution version range from 512×512 to 8192×8192. Naturally, the large creatures are 8K because they are really large.

Project Clarity – Creature Textures Redone is an AI-upscaled project. What this means is that its textures are based on the original textures, and its quality doesn’t even come close to retextures made from scratch. However, these upscaled textures are still better than vanilla. Furthermore, this mod should serve as an excellent base for building textures off of.

Speaking of Skyrim Special Edition, you may be also interested in some other mods. For instance, Skyrim 2020 Version 3.5 or with Septentrional Landscapes SE aim to overhaul the environmental textures. There is also a  10GB AI-enhanced Texture Pack overhauls all of the game’s textures (there might be some conflict issues with it). Enhanced Blood Textures mod makes the game gorier and bloodier than ever. Furthermore, this mod overhauls its magic system by adding more than 200 new spells. Lastly, this mod completely overhauls its enemy system.

You can download this mod from here. You can also find some screenshots for it below.

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22 thoughts on “This 4.6GB HD Texture Pack for Skyrim Special Edition overhauls all its creatures”

  1. The key to a game’s longevity is mods. There’s always something interesting coming out for oldies such as Morrowind or Doom and we’ll keep seeing those for Skyrim for many years to come. And it’s awaseome 🙂

    1. I would disagree. 1 out of 99,999 mods is worth using. Graphics mods might be alright but anything that changes the core gameplay I see as an exploit and it ruins the game for me.

  2. It’s interesting when you look at some of the ‘improved’ textures/models and you’re like “That’s exactly how I remember it ?”

  3. Very nice! Due to already having a ton of mods installed (1061!) I half-expected to not be needing any of this mod’s textures but I was wrong. Now using 735MB of the 4.6GB (compressed) so it was definitely worth downloading.

    Yes, all Skyrim SE users would be well advised to install Kartoffels’ Cleaned Skyrim SE Textures as a base. When installed manually it safely overwrites the game’s numerous large size Skyrim – TexturesX(dot)bsa files with improved quality and better optimised textures.

    I’d also strongly recommend using BethINI and unchecking the box for 64-bit target renderer. For the small sacrifice of slightly more visible banding on certain sky textures (I’ve not even noticed it) comes a large fps performance boost… which is useful for those using a highly modded game.

    1. What are people even doing in Skyrim anymore? I played 370h when it came out, did absolutely everything and loved every second of it, but no matter how many times I tried to play again with sh*t ton of mods I couldn’t because I remember it too well.

      1. Not sure how to answer that, lol. There are plenty of new mods still being released on a daily basis that bring additions, expansions, improvements or variations both big and small.

        For example, for my next play through I’m looking forward to exploring the content of Hammet’s Dungeon Packs, Land of Vominheim and Skyrim Sewers 4 among others.

        1. Ohhh yeah the player made expansions. Forgot about those.

          Never tried them but I always wanted to. Maybe one day xD

          1. Yep. A lot of people are looking forward to the next big chapter release from the Beyond Skyrim team. The wonderful Beyond Skyrim – Bruma was but a taster of what’s to come.

          2. I just installed Skyrim SE again, and started modding it in preparation of playing it, but I fear that after modding it for 30 hours I won’t be playing it just like the last couple of times lol.

            Modding the game is more fun than playing it ( unless you play the player made expansions which I will at least try )

          3. Haha, there’s much truth to that statement! Modding Skyrim/SSE insofar as keeping mods updated and conflict-free can indeed be a time sink.

          4. you really need to add mods while you play and not all at once. so that if something does go wrong you know where to start looking. because sometimes the order of the mods counts too. at least skyrim has a good save system for modding.. just keep making new saves

    2. “Due to already having a ton of mods installed (1061!)”

      Upload your game and mods to torrentz plz, i trust your judgement in modding (anything to not do it myself really).

  4. Does not look too useful considering how many other 4-8k texture packs i have. But ill look into it. But we need different kinds of mods. Take Holopoint for example. Its an archery game with no graphics. Well guess what does have graphics…Skyrim. Can someone mod skyrim into a holopoint shooter like game?

  5. A few years ago I finally bought skyrim for the ps4 pro.
    After 2 or 3 hours, I was forced to stop playing it, and uninstalled it.
    The game was so ugly, with textures so blurred and compressed, the aliasing was so intense, everything was super low resolution, characters were so ugly, 3d objects, everything, were so blurred, that it almost made my eyes bleed.

    Fallout4 textures and environments were already ugly and low res, but skyrim.. oh God !
    But now that I’m building a zen 3 5950x + a RX6900x computer and will be able to play pc games(after over 15 years), skyrim is one of those epic titles I will want to play.
    But I have 2 questions:

    1:bethesda surely have ALL the skyrim assets available at 2k..4k..6k..8k..and they can export 3d models with 50k polygons..500k…or even 50 millions..if they want..
    So…why can they just provide to the community a textures pack of 50gigas…100…or even (why not) 500 GB..?

    Like gta5.. when it was out, few pcs could handle high resolutions, etc, and photorealistic mods. Today, modern pcs can probably run it at 8k60, photorealistic mod, and still activate 8x or 16x Antialiasing, and still enable some kind of raytracing.

    Question 2: can ALL PC GAMES be played with a controller, like mass effect 1-2-3, gta5, cyberpunk 2077, etc ?

    1. Of all the texture ehancements ive never seen any new models. its just better textures, which still adds a lot. but cant clean up the polygons very well. it looks way better just not as good as games today..like half life alyx

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