UL Benchmarks has announced that 3DMark Mesh Shader feature test is now available for download. 3DMark Mesh Shader feature is a new test that shows how game developers can boost frame rates by using mesh shaders in the graphics pipeline.
The 3DMark Mesh Shader feature test shows how game engines can improve performance by using the mesh shader pipeline to efficiently cull geometry that is not visible to the camera. The test scene is a hall containing many rows of highly detailed, carved pillars. As the camera moves through the scene, the pillars in the foreground block the view of those further back.
Furthermore, the 3DMark Mesh Shader feature test includes an interactive mode that helps you visualize the benefits of using mesh shaders. Users can pause and jump to different parts of the timeline and change settings in real-time. Additionally, they can use visualizer options to highlight meshlets or see the level of detail (LOD) used for each meshlet.
Below you can find a video, showcasing this feature test (running on an RTX3080).
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Great technology. Now when it is supported not only by Nvidia RTX but also by RDNA2 and Xbox more game developers will use that. Someone should compare RDNA2 and Ampere in this benchmark.
RDNA2 supports mesh shaders. Oddly, the PS5 version does not (they fallback to the older primitive shaders that’s AMD only), but the Series X and of course PC do.
AMD confirmed that MS waited for full RDNA2. This is why Sony send own console devkits to developers in early 2019 and MS send own one year later in mid 2020. RDNA2 on PC and Xbox also support low precision 4-bit INT operation (8 concurrent ops in 32-bit CU) and PS5 lowest supported precision is 16-bit FLOAT (2 concurrent ops). This is interesting because machine learning algorithms like DLSS use low precision operations for decision making (traverse octree structures in neutral networks) .
BTW. This year DirectML will have huge release, MS skipped from 1.1 (last year) to 1.4 and doubled available API in beta. Last time they skipped number in DirectX libraries when they move from DX3 directly to DX5
Something big in machine learning will be released in June at GDC 21. I bet that this will be connected to AMD Super Resolution
I don’t care about 3D Mark scoring or competition, but I just grabbed it for $4 because I’m thinking about undervolting my RTX 3080 and it’ll be good for testing stability. I’ve used Unigen Heaven in the past, but that’s not very demanding for end cards these days.
Ita bizar i have it installed. So i went for a test… From 72 fps to 595 fps.. i hope all games will include this..
What a gamechanger!