Modder ‘Bobobass84’ has released a new AI-enhanced 4K mod that improves all the textures for The Elder Scrolls V: Oblivion. This pack is around 7.8GB in its zipped file and will require 21GB of free hard-disk space when unpacked.
As the title suggests, the modder has used AI techniques in order to enhance all of the game’s textures by four times. This package contains almost all textures for the main game and all its DLCs. And while Bobobass84 has not shared any comparison screenshots or videos, he did share the following modded screenshots.
Since this 4K Texture Pack uses AI techniques to enhance the original textures, it maintains the game’s initial art style. However, if you’ve already downloaded this pack, you can simply skip this one. After all, both of them use AI models to enhance the original textures.
You can download these new 4K textures for Oblivion from here.
Speaking of The Elder Scrolls IV: Oblivion, we also suggest taking a look at these two other mods. The first one is called Prism of Hammerfell and is a new standalone fan expansion. The second mod we recommend downloading is Shroud Over Stalrous Manor. Shroud Over Stalrous Manor is a quest mod, spanning 9 chapters of “dark mystique, mystery and psychogenic horror.”
Lastly, a rumor surfaced last month, suggesting that Virtuous Games may be working on a remake of The Elder Scrolls IV: Oblivion in Unreal Engine 5. And while this could be true, we suggest taking it with a grain of salt. The source of this rumor is a deleted post on Reddit. So yeah, this could be true, but it also could be false. In other words, there is nothing to report about this, at least for now. For what it’s worth, here is a fan remake/remaster of Oblivion in Unreal Engine 5.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Qarl’s Texture Pack 3 (I think last updated in 2008) is still better.
Yep. Rest in peace, Qarl…
This one is a massive fail.
As the other comment says, it’s funny to see that 2023 A.I.-generated textures can’t rival 2008 hand-made textures (or however you call that).
Especially when you consider that the 2008 texture pack was like 1 or 2GB only, I think.
I have a copy of what I believe to be the original Qarl’s Texture Pack 3 version 1.3 that I appear to have downloaded (or copied to the drive it’s on) in 2013, and the RAR archive it’s in is 1.69GB in size. Even at that relatively tiny size, it still set the bar for quality for high resolution texture packs in games. I was always blown away at just how much better it made Oblivion look.
absolutely not true, Qauls texture pack was not hand made it was supersampled and maybe cleaned in photoshop as all old HD packs were, and it looks awful by modern standards of doing HD packs. It looked good when it was released but if you were to play it now you would see how terribly it looks, especially materials, grass etc it has that terrible over sharpened early supersampling stench all over it.
Modern AI packs are made using img2img in stable diffusion or similar AI, it means original texture is used as base to generate new texture, its not just supersamling, resulting in much more detailed textures that actually go well with low poly models design for extremely low resolution textures like 52×52 or 124×124 textures like ones used in oblivion for a lot of stuff even skyrim uses 124×124 textures for some things…
Also Quarls textures were 4x resolution of originals so still low res modern packs are 4k most of the time thus large size, also Quarls mod did not cover all textures just biggest most noticeable stuff. Real reason Quarls textures were top pick back in the day is fact that he did manually adjust meshes and parallax stuff to fit new textures so it was not just retexturing that made it look good.
Tho i admit creator of that mod could do better, i guess he just bath run in thru img2img with no prompts maybe with some lora to keep game visuals.
If someone was to put some effort and prompt all textures like they should results would be much better, i did it for fun for few skyrim armors and effects were absolutely amazing much better then my old hand made textures i did for skyrim when it was new.
Looks like someone wiped vaseline on my screen. Horrible DOF or bloom?