A team of modders has released a major overhaul mod for the Legendary Edition of Mass Effect 3, called Project Variety. Project Variety aims to touch most of Mass Effect 3 in one way or another in order to provide a better gaming experience.
According to its description, Project Variety adds new hubs, diversifies the Citadel population, and restores cut content. The mod is extremely customizable with hundreds of options that are changeable in-game via Mod Settings Menu.
For those wondering, there is also a version of Project Variety for the original version of Mass Effect 3. That version came out in 2019, and you can download it from here.
You can download this new version of Project Variety for the Legendary Edition from here. Do note that this mod may not be compatible with the Audemus’ Happy Ending Mod.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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no pics?
It’s mostly a gameplay overhaul, not a graphical overhaul.
It’s been a while since the nude mods. Don’t ecourage him.
Long time no see
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2nd was just sht, took the good things from one 1 and flushed it down and replaced it with console crap!
Yeah I remember feeling so bummed out when I played ME2 for the first time. I enjoyed most of the stories and characters(except the “human reaper” that felt like it was shoved in to look cool instead of making any damned sense)
They could have improved the planets we were able to land on in ME1 rather than strip the feature out(except for a couple of dlcissions). Same with the inventory design.
Though I did enjoy ME2’s missions you could find on random planets. Then they got rid of that in ME3.
The Citadel was also better in ME1 imho. In 2 they could have expanded it by adding more shops, businesses, and people.
But oh well
It’s a shame that EA didn’t even bother to assign a small team to fix the Mass Effect remasters after launch. I guess they didn’t sell enough copies.