Category Archives: Patches

Tainted Grail: The Fall of Avalon Patch v1.06a Adds Shader Preloading, Upgrades Game to Unity 6000.0.51f

Questline has released Patch v1.06a for Tainted Grail: The Fall of Avalon which finally implements shader preloading. As such, the game should now have fewer hitches and stutters while playing it. This was one of my biggest issues with the game. So, it’s good to see the devs finally addressing it. Continue reading Tainted Grail: The Fall of Avalon Patch v1.06a Adds Shader Preloading, Upgrades Game to Unity 6000.0.51f

Monster Hunter Wilds Title Update 2 Will Reduce VRAM Usage, Add Support for AMD FSR 4.0 & NVIDIA DLSS 4 (Full Patch Notes)

Capcom announced that Title Update 2 for Monster Hunter Wilds will be released this Monday and shared its full patch notes. So, let’s see what this new update will bring to the table. Continue reading Monster Hunter Wilds Title Update 2 Will Reduce VRAM Usage, Add Support for AMD FSR 4.0 & NVIDIA DLSS 4 (Full Patch Notes)

Warhammer 40K: Space Marine 2 – Update 8.0 Released, Adds Siege Mode, RTAO, DLSS 4 (Full Patch Notes)

Saber Interactive has just released Title Update 8.0 for Warhammer 40K: Space Marine, which adds a new Siege Mode. Moreover, this patch adds support for Ray Tracing Ambient Occlusion and for NVIDIA DLSS 4. Continue reading Warhammer 40K: Space Marine 2 – Update 8.0 Released, Adds Siege Mode, RTAO, DLSS 4 (Full Patch Notes)