Category Archives: News

Immortals of Aveum requires an NVIDIA RTX2080 Super WITH DLSS for Low-Medium Settings

Ascendant Studios has revealed some additional tech details about the PC version of Immortals of Aveum. And it appears that this Unreal Engine 5 title will push the PC hardware as its team suggests using an NVIDIA RTX2080 Super WITH DLSS 2 for Low/Medium Settings for gaming at 1080p/60fps. Continue reading Immortals of Aveum requires an NVIDIA RTX2080 Super WITH DLSS for Low-Medium Settings

Assassin’s Creed Mirage will have Denuvo and VMProtect DRM

Yesterday, Ubisoft announced that Assassin’s Creed Mirage has gone Gold and that it will release on week earlier. So, the game’s new release date is October 5th. And, from the looks of it, Assassin’s Creed Mirage will be using the Denuvo anti-tamper tech and the VMProtect DRM. Continue reading Assassin’s Creed Mirage will have Denuvo and VMProtect DRM

Armored Core 6 gets official PC system requirements

Bandai Namco and FromSoftware have revealed the official PC system requirements for Armored Core 6: Fires of Rubicon. These PC specs also confirm the game’s Ray Tracing, which will be only available in the garage. In other words, Armored Core 6 won’t have any Ray Tracing effects during gameplay. Continue reading Armored Core 6 gets official PC system requirements

Here’s how you can fix the Baldur’s Gate 3 DX11 stuttering issues

Our PC Performance Analysis for Baldur’s Gate 3 will go live later today. However, we wanted to inform you about a major performance issue that currently plagues the game on both NVIDIA’s and AMD’s hardware. During our Baldur’s Gate 3 benchmarks, we discovered some truly annoying stuttering issues in DX11. Continue reading Here’s how you can fix the Baldur’s Gate 3 DX11 stuttering issues