Category Archives: News

Lords of the Fallen will support DLSS 3 and FSR 3.0 at launch

It appears that CI Games’ upcoming Souls-like game, Lords of the Fallen, will officially support DLSS 3 Frame Generation. Powered by Unreal Engine 5, Lords of the Fallen promises to offer amazing graphics. As such, it’s great news to see support for DLSS 3. Moreover, the game will support AMD FSR 3.0 at launch. Continue reading Lords of the Fallen will support DLSS 3 and FSR 3.0 at launch

AMD has released a driver, enabling AMD Fluid Motion Frames on all Radeon RX 6000 series GPUs

AMD has just released a new preview beta driver that enables AMD Fluid Motion Frames on all Radeon RX 6000 series GPUs. By using this new driver, all those owning an RX 6000 series graphics card will be able to enable the driver-based Frame Generation tech that supports all DX11 and DX12 games. Continue reading AMD has released a driver, enabling AMD Fluid Motion Frames on all Radeon RX 6000 series GPUs

Forza Motorsport has been fully cracked even though it hasn’t been “released” yet

Microsoft released Forza Motorsport in Early Access a couple of days ago. And, although the game will be officially fully released on October 10th, it has been fully cracked, allowing pirates to play it before those who have purchased it. Continue reading Forza Motorsport has been fully cracked even though it hasn’t been “released” yet

Teyon is looking into fixing the shader compilation stutters in RoboCop: Rogue City

A couple of days ago, NACON released the PC demo for RoboCop: Rogue City. Developed by Teyon, the team behind Terminator: Resistance, this new RoboCop game has a lot of potential. However, the demo suffered from major shader compilation stutters. And, thankfully, the developers are looking into resolving them. Continue reading Teyon is looking into fixing the shader compilation stutters in RoboCop: Rogue City

Immortals of Aveum will be upgraded to Unreal Engine 5.2 with improvements to both Nanite and Lumen

Ascendant Studios has revealed its future plans for Immortals of Aveum. The team will upgrade the game to Unreal Engine 5.2, and it will bring improvements to both Nanite and Lumen. Continue reading Immortals of Aveum will be upgraded to Unreal Engine 5.2 with improvements to both Nanite and Lumen