This week we launched into a discussion about Sony’s first-party almost immediately, specifically the differences and preferences we had for prior generations of their first-party output. Hopefully, as time marches on and we see more and more content from Sony they may give us some of their back catalog. Continue reading Gaming After Dark Episode 15
Category Archives: Articles
Mortal Shell – DLSS vs Native Resolution Benchmarks & Screenshots
A few days ago, we informed you about a patch that added DLSS and Ray Tracing effects to Mortal Shell. As such, we’ve decided to benchmark the DLSS in Quality Mode and compare it with its native resolution at 1080p, 1440p and 4K. Continue reading Mortal Shell – DLSS vs Native Resolution Benchmarks & Screenshots
Gaming After Dark Episode 14
This week in Gaming After Dark we hit our fourteenth episode! This episode we discuss Microsoft’s Auto-HDR feature heading to Windows 10 from Xbox, AMD’s FidelityFX, Earth Defense Force and Game Pass receiving updated versions of some titles that aren’t available elsewhere. Continue reading Gaming After Dark Episode 14
Outriders DLSS Quality vs Native Resolution Benchmarks
Square Enix has just released Outriders which supports NVIDIA’s DLSS tech. As such, we’ve decided to benchmark its DLSS Quality setting and see how it compares against its native resolution. Continue reading Outriders DLSS Quality vs Native Resolution Benchmarks
Gaming After Dark Episode 13
This week in Gaming After Dark we hit our thirteenth episode! This episode has a lot of news to cover. We discuss Deus Ex: Human Revolution and Mankind Divided, E3’s in-person event being cancelled and Anthem and Artifact being canned by EA and Valve. Continue reading Gaming After Dark Episode 13
Gaming After Dark Episode 12
Gaming After Dark Episode 11
This week in Gaming After Dark we hit our eleventh episode! It’s a bit of a lighter news week so we’re clocking in under an hour this go around. Topics this week include DSOG’s Game of the Year picks, Xbox Game Pass, Monster Hunter Rise and Cyberpunk 2077 sales. Continue reading Gaming After Dark Episode 11
Are 10GB of GDDR6X of VRAM enough for 4K/Ultra gaming?
Since the release of the NVIDIA GeForce RTX3080, a lot of gamers have been wondering whether its 10GB of GDDR6X VRAM is enough for 4K/Ultra gaming. And, since we are in the middle of benchmarking this GPU in the most demanding PC games, we’ve decided to answer that question. Continue reading Are 10GB of GDDR6X of VRAM enough for 4K/Ultra gaming?
Gaming After Dark, Episode 10
This week in Gaming After Dark we hit our tenth episode! We started out May 17th to entertain ourselves during the covid lockdowns and now here we are 7 months later. Among other topics we discuss The Game Awards and Cyberpunk 2077’s launch (and bugs for that matter). Continue reading Gaming After Dark, Episode 10
Gaming After Dark Episode 9
Back again with a juicier episode, there’s been more news to cover as of late. In this ninth episode we discuss the CyberPunk’s delay, the latest Halo patch and the Xbox Elite Series 2 controller’s reliability. Continue reading Gaming After Dark Episode 9