About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Audiosurf Air Announced; beta sign-ups are open, powered by the Unity Engine

Posted on: 22 Mar 2012

Audiosurf is a music-adapting puzzle racer, in which players use their own music to create their own experience. The shape, the speed, and the mood of each ride is determined by the song they choose and the team behind it has just announced its sequel, called Audiosurf Air. Although we don’t have any details about it, we … Continue reading Audiosurf Air Announced; beta sign-ups are open, powered by the Unity Engine

Blacklight: Retribution – New Screenshots & Trailer

Posted on: 22 Mar 2012

In an attempt to further hype their free-to-play FPS game, Blacklight: Retribution, Perfect World Entertainment has released some brand new screenshots and a trailer for it. Developed by Zombie Studios, Blacklight: Retribution sets the new standard for free-to-play shooters, by fully leveraging Unreal 3 technology and implementing DirectX 11 to give gamers cutting-edge graphics. Can’t … Continue reading Blacklight: Retribution – New Screenshots & Trailer

Darksiders II – Death Strikes CGI Part 1

Posted on: 22 Mar 2012

THQ has released a new CGI trailer for Darksiders II. Darksiders II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to … Continue reading Darksiders II – Death Strikes CGI Part 1

Blades of Time is a new indie hack-and-slash game that will hit Steam on April 18th

Posted on: 22 Mar 2012

Gaijin Entertainment announced today that Blades of Time: Limited Edition can be preordered on Steam. PC and Mac players will be able to don the persona of the gorgeous treasure hunter, Ayumi, starting on April 18, 2012. The Steam page is not up at the moment but will be made available later today. In Blades of Time, … Continue reading Blades of Time is a new indie hack-and-slash game that will hit Steam on April 18th

Pockie Ninja has over 1 million daily active players and over 10 million active players a month

Posted on: 22 Mar 2012

In the latest press release of Pockie Ninja, NGames has revealed that their game has amassed over 11 million registrations to date, and now has over 1 million daily active players and over 10 million active players a month. In addition, an accumulative 4.2 million hours of Pockie Ninja is played every day in North America alone and Pockie … Continue reading Pockie Ninja has over 1 million daily active players and over 10 million active players a month

Max Payne 3 – PC version will support DX11 and tessellation, in parallel development with the console version

Posted on: 22 Mar 2012

Great news for all PC gamers, as our dear friends at PCGamesHardware have just revealed some unique PC features for Max Payne 3. In an interview with them, Simon Ramsey, Head of PR Rockstar Games, said that the PC version of Max Payne 3 will support both DX11 and tessellation. Not only that, but the … Continue reading Max Payne 3 – PC version will support DX11 and tessellation, in parallel development with the console version

DICE needs to be more pro-active with their updates, incoming BF3 Patch release date tomorrow

Posted on: 22 Mar 2012

DICE and Electronic Arts have gone silent after revealing the changelog of the upcoming major update for Battlefield 3. And although there is no ETA as of yet, Daniel Matros has just revealed that he might be able to drop the patch date tomorrow. Not only that, but Daniel feels that DICE should be more … Continue reading DICE needs to be more pro-active with their updates, incoming BF3 Patch release date tomorrow

Total War: SHOGUN 2 gets a massive Update; features 40×40 unit battles and 22 new battle-maps

Posted on: 22 Mar 2012

SEGA and The Creative Assembly have released massive patch for their strategy games, Total War: SHOGUN 2 and Total War: SHOGUN 2 Fall of The Samurai. This patch comes with 40×40 unit battles support, 22 brand new Land, Naval and Siege battle-maps, numerous Battle and Campaign AI improvements, as well as improvements to both the … Continue reading Total War: SHOGUN 2 gets a massive Update; features 40×40 unit battles and 22 new battle-maps

Nvidia GeForce WHQL 301.10 Released; Adaptive Vsync and FXAA available to everyone

Posted on: 22 Mar 2012

Following the NDA lift on GTX680, Nvidia has also released the first official drivers for their new Kepler cards. As we’ve reported earlier last week, these new drivers support an amazing feature called adaptive Vsync and as we’d expected, this feature is available to all Nvidia cards. Although these first 3xx.xx drivers are for Kepler … Continue reading Nvidia GeForce WHQL 301.10 Released; Adaptive Vsync and FXAA available to everyone

Chivalry: Medieval Warfare gets a new gameplay trailer

Posted on: 22 Mar 2012

Torn Banner Studios have released a GDC2012 gameplay trailer for their upcoming medieval indie game, Chivalry: Medieval Warfare. Chivalry: Medieval Warfare is a first-person medieval online combat game that hurls the player into a fictional medieval world, where the Agathian Knights are battling against the newly formed Mason Order for control of the lands of … Continue reading Chivalry: Medieval Warfare gets a new gameplay trailer