Posts by John Papadopoulos:
Ubisoft Indefinitely Suspends Development On 1666
Posted on: 15 May 2013
Well who didn’t see that coming? After firing Assassin’s Creed designer Patrice Desilets, the French company decided to put its new IP project, 1666, indefinitely on hold. That was revealed during an investor call for the company’s 2012-13 earnings report by Ubisoft’s CEO, Yves Guillemot.
Assassin’s Creed IV: Black Flag – Under the Black Flag Trailer
Posted on: 15 May 2013
Ubisoft has released a new trailer for Assassin’s Creed IV, showcasing the in-game graphics that this fourth part of its Assassin’s Creed series will sport. In Assassin’s Creed 4, players will take the role of pirate and Assassin Edward Kenway, grandfather of Connor of Assassin’s Creed 3. The game takes place in 1715 in the Caribbean, will … Continue reading Assassin’s Creed IV: Black Flag – Under the Black Flag Trailer
Vampire-themed Action Stealth RPG ‘DARK’ Gets A New Trailer
Posted on: 15 May 2013
Kalypso Media released today a new trailer for DARK, its upcoming vampire-themed stealth/action title for X360 and PC. In the new trailer, players will get a close-up look at several of the vampire powers available to them, as the newly turned vampire, Eric Bane. DARK is currently scheduled for release later this Summer. Enjoy!
Rush Bros Coming To Steam On May 24th
Posted on: 15 May 2013
XYLA Entertainment announced that Rush Bros, a side-scrolling platform racing action game featuring music-reactive level design, will be arriving on Steam for PC and Mac on May 24th 2013.
GRID 2 – Drift Events & Asian Locations Revealed
Posted on: 15 May 2013
Codemasters released today a new GRID 2 gameplay video that showcases the game’s intense Drift events and reveals key Asian locations, including the addition of Hong Kong, set to feature in the game. In addition, the company has released a new set of screenshots that can be viewed below.
Avalanche Studios’ teasers were from a Steampunk-style title that is currently on hold
Posted on: 15 May 2013
Back in February, we informed you about some teasers from a game that was supposedly being developed by Avalanche Studios, the team behind the Just Cause series and the F2P title, TheHunter. Our guess – back then – was that those teasers were either from a Mad Max game (a rumored game that is said … Continue reading Avalanche Studios’ teasers were from a Steampunk-style title that is currently on hold
Final Fantasy VIII Steam Achievements Spotted, Magazine Famitsu Confirms PC Re-Release
Posted on: 15 May 2013
Despite the fact that Final Fantasy VII PC has been around for ages, Square Enix decided to release – a couple of months ago – a remastered version of it with some game boosters, achievements and proper compatibility for the latest operating systems. Disappointingly enough, this remastered version did not feature improved visuals, however it … Continue reading Final Fantasy VIII Steam Achievements Spotted, Magazine Famitsu Confirms PC Re-Release
Putty Squad Coming To Almost All Platforms this Summer
Posted on: 15 May 2013
System 3 announced the return of gaming’s most loved – that most of you don’t even remember of have not met yet – stretchy blue blob this Summer, in the re-imagined platform action-adventure title called Putty Squad. The critically acclaimed Putty Squad first made its way on gamers screens on the Amiga in 1992 and now … Continue reading Putty Squad Coming To Almost All Platforms this Summer
GDC Europe 2013 – New Details For August Event – Crytek, CD Projekt Added As Board Members
Posted on: 15 May 2013
The organizers of this August’s GDC Europe, the leading and largest European game development conference, have announced a record number of talk submissions for the 2013 show, with more than 275 talks, up 25% on last year’s total.
4A Games Explains The Lack Of A FOV Slider; “not as simple a thing to implement as it might appear”
Posted on: 14 May 2013
After addressing the Ranger Mode DLC issue, 4A Games and Deep Silver decided to shed some light on why Metro: Last Light does not feature any FOV slider. According to the devs themselves, a Field Of View slider is not ‘as simple a thing to implement as it might appear‘.