About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Nvidia To Unveil New ‘Awesome Stuff’ This Thursday & Friday

Posted on: 16 Oct 2013

And here we go. Nvidia will be holding an event this Thursday and Friday, in which it will unveil some new ‘awesome’ stuff. As Nvidia’s AndyBNV revealed, the green team will begin press presentations at around 10am PST tomorrow, and the press will be able to livestream, liveblog and tweet about it.

The Incredible Adventures of Van Helsing – Arcane Mechanic DLC Hits Steam Today

Posted on: 16 Oct 2013

Neocore Games announced that The Van Helsing: Arcane Mechanic DLC will hit Steam later today. This new DLC will allow you to play a specialist class, the Arcane Mechanic. In addition, the DLC will come with new, class-specific gear, new skills and unique perks, new tactics and game mechanics: traps and deployed mechanical creatures, as … Continue reading The Incredible Adventures of Van Helsing – Arcane Mechanic DLC Hits Steam Today →

SimCity: Cities of Tomorrow Gets A Developer Gameplay Walkthrough

Posted on: 16 Oct 2013

Maxis and EA have released a new developer gameplay walkthrough for SimCity’s upcoming expansion, Cities of Tomorrow. In this walkthrough, Lead Designer Stone Librande gives us more details about the new game features that have been implemented, such as multi-zone MegaTowers, new city specializations such as The Academy and OmegaCo, and new improvements for our … Continue reading SimCity: Cities of Tomorrow Gets A Developer Gameplay Walkthrough →

Ubisoft Talks Watch_Dogs Disrupt Engine, Physics, Global Illumination, City Size, Modding Scene

Posted on: 16 Oct 2013

A couple of days ago, we had the pleasure to interview Dominic Guay, Senior Producer of Watch_Dogs, Jonathan Morin, Creative Director of Watch_Dogs, and Francis Boivin, 3D Programming Team Lead, of Watch_Dogs about Ubisoft’s upcoming sandbox title. Dominic, Jonathan and Francis shared some new tech details about the Disrupt engine, its global illumination solution, its physics and the … Continue reading Ubisoft Talks Watch_Dogs Disrupt Engine, Physics, Global Illumination, City Size, Modding Scene →

PC gamers, meet Halloween; a freeware fan game inspired by the 80’s slasher flicks

Posted on: 16 Oct 2013

Our reader ‘Justin Salih’ has informed us about a new freeware title that is based on the Halloween movie and the PSX survival horror Halloween game. Halloween is a game that plays similar to Resident Evil and sports old-school visuals (so don’t expect fancy shaders, anamorphic lens flares that can blind you, or high-resolution textures).

Ubisoft’s UPLAY 4.0 Has Been Deployed, Supports TwitchTV Streaming

Posted on: 15 Oct 2013

Ubisoft has deployed a new version for its digital distribution service, UPLAY. UPLAY 4.0 comes with integrated TwitchTV support and a new download manager that allows for better and faster downloads for upcoming games. UPLAY will be auto-updated next time you start it, and you can view its changelog below.

The Witcher 3: Wild Hunt To Be Powered By SpeedTree

Posted on: 15 Oct 2013

IDV revealed today that CD Projekt RED’s upcoming The Witcher title will be powered by its SpeedTree technology. As the press release reads, this will be the third title in the series to integrate SpeedTree middleware into the story-driven experience and natural environments that have become a trademark of the franchise.

Galactic Civilizations III Officially Announced – Exclusive To 64-Bit OS – Debut Trailer

Posted on: 15 Oct 2013

Stardock announced today the third installment of its award-winning PC strategy game series today as the company celebrates its 20th anniversary: Galactic Civilizations III, the long-awaited next chapter in one of the highest-rated strategy franchises of all time. Coming exclusively to 64-bit PCs, Galactic Civilizations III stays true to its core gameplay while adding new … Continue reading Galactic Civilizations III Officially Announced – Exclusive To 64-Bit OS – Debut Trailer →

New Alien Rage: Unlimited Update Addresses Performance & Adds FOV Slider

Posted on: 15 Oct 2013

Now that’s the spirit. CI Games has released a new update for Alien Rage that improves the game’s performance as it comes with optimizations for its FXs, Materials, Dynamic lights and Streaming. Not only that, but CI Games has also implemented a FOV slider for those who could not stand the default FOV settings. To … Continue reading New Alien Rage: Unlimited Update Addresses Performance & Adds FOV Slider →

Microsoft Details Direct3D 11 Improvements For Windows

Posted on: 15 Oct 2013

A couple of hours ago, we informed you about Mantle being exclusive to the PC. As Microsoft revealed on its blog, Mantle is not present on Xbox One. Not only that, but Microsoft has also detailed some new features that are being implemented in Direct3D 11 for Windows (kudos to our reader ‘Sid Spyker’ for … Continue reading Microsoft Details Direct3D 11 Improvements For Windows →