Posts by John Papadopoulos:
Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It
Posted on: 18 Oct 2013
Great news for all gamers as Unreal Engine 4 will natively support the latest version of the PhysX SDK, PhysX 3.0. That applies only to the PC build of Unreal Engine 4. As Nvidia’s Andrew told us, UE4 PC has native PhysX 3.0 middleware. Andrew also claimed that next-gen consoles – that will be obviously … Continue reading Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It
Nvidia – Next-Gen Visuals Powered By Global Illumination & Flame Effects Rivaling Those Of Deep Down
Posted on: 18 Oct 2013
We’ve been constantly asking developers in our past interviews whether their games were supporting Global Illumination. You see, we strongly believe that GI – as well as Ray Tracing or Path Tracing – are the future of PC (and next-gen consoles) graphics. And thankfully, Nvidia has presented some new GI techniques during its Montreal event … Continue reading Nvidia – Next-Gen Visuals Powered By Global Illumination & Flame Effects Rivaling Those Of Deep Down
Nvidia Unveils Next-Generation Physics – FLEX Unified GPU PhysX Coming Next Year
Posted on: 17 Oct 2013
Nvidia has unveiled a new technology for its PhysX SDK called FLEX: Unified GPU PhysX. According to the team, this is a unified solver that works wonderfully with multi-GPU systems. FLEX: Unified GPU PhysX supports two-way coupling effects, shared collision detection and parallelism at all stages. This practically means that there can be more complex … Continue reading Nvidia Unveils Next-Generation Physics – FLEX Unified GPU PhysX Coming Next Year
Project CARS will officially support DX11 and Nvidia’s PhysX + Turbulence
Posted on: 17 Oct 2013
During Nvidia’s Montreal event – which is underway as we speak – the green team announced that Project CARS will support DX11 (okay, we already knew that), as well as Nvidia’s PhysX particles and Turbulence effects. Although the green team did not reveal any additional details about it, it was well known that Slightly Mad … Continue reading Project CARS will officially support DX11 and Nvidia’s PhysX + Turbulence
Call of Duty: Ghosts – Collector’s Editions Revealed – Available For Pre-Order
Posted on: 17 Oct 2013
Activision revealed today Call of Duty: Ghosts’ Collector’s Editions, which are available to pre-order now. As the press release reads, there will be two Collector’s Editions: the Hardened Edition and the Prestige Edition.
Thief Will No Longer Support An XP System
Posted on: 17 Oct 2013
And it is gone. One of the features that frustrated a lot of Thief fans is no longer available in the upcoming reboot of this classic title. As it was revealed on EIDOS Montreal’s latest Q&A, Thief will no longer support an XP system due to the backlash it received. That’s the spirit EIDOS Montreal. … Continue reading Thief Will No Longer Support An XP System
Space Rangers HD: A War Apart Is Now Available
Posted on: 17 Oct 2013
1C Company announced that Space Rangers HD: A War Apart is available today digitally. Retail versions will be released later and announced through local distributors. The game has been released in the standard edition , for a suggested price of €19.99. Space Rangers HD: A War Apart remasters and enhances the world of the cult Space … Continue reading Space Rangers HD: A War Apart Is Now Available
DSOGaming – ARMED SEVEN – First 10 Minutes Walkthrough
Posted on: 17 Oct 2013
Nyu Media was kind enough to provide us with a review code for ARMED SEVEN – a new side-scrolling mecha-action title – and I have to say that I f’ing loved it. ARMED SEVEN is a retro side scroller with lots of enemies on screen. It has lovely 2D visuals, lots of explosions and a … Continue reading DSOGaming – ARMED SEVEN – First 10 Minutes Walkthrough
Unreal Engine 4-powered “Eden Star” Gets A Kickstarter Campaign
Posted on: 16 Oct 2013
Flix Interactive has launched a Kickstarter campaign for Eden Star. Eden Star is said to be a sandbox survival-creation game like no other, with innovative physics based combat and an ultra interactive, destructible world. The team aims to raise £620K in the next 43 days, and there is a pre-alpha tech demo available to all … Continue reading Unreal Engine 4-powered “Eden Star” Gets A Kickstarter Campaign
Football Manager 2014 Pre-Order Beta Launched – Contrast Pre-Orders Now Available
Posted on: 16 Oct 2013
Sports Interactive announced today that anyone who pre-ordered Football Manager 2014 from a participating retailer can download the early access Beta version of the game through Steam. As the team noted, although this Beta version is not finished – and certain aspects are likely to change or be updated in time for the full release … Continue reading Football Manager 2014 Pre-Order Beta Launched – Contrast Pre-Orders Now Available