About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

DSOGaming – ARMED SEVEN – First 10 Minutes Walkthrough

Posted on: 17 Oct 2013

Nyu Media was kind enough to provide us with a review code for ARMED SEVEN – a new side-scrolling mecha-action title – and I have to say that I f’ing loved it. ARMED SEVEN is a retro side scroller with lots of enemies on screen. It has lovely 2D visuals, lots of explosions and a … Continue reading DSOGaming – ARMED SEVEN – First 10 Minutes Walkthrough

Unreal Engine 4-powered “Eden Star” Gets A Kickstarter Campaign

Posted on: 16 Oct 2013

Flix Interactive has launched a Kickstarter campaign for Eden Star. Eden Star is said to be a sandbox survival-creation game like no other, with innovative physics based combat and an ultra interactive, destructible world. The team aims to raise £620K in the next 43 days, and there is a pre-alpha tech demo available to all … Continue reading Unreal Engine 4-powered “Eden Star” Gets A Kickstarter Campaign

Football Manager 2014 Pre-Order Beta Launched – Contrast Pre-Orders Now Available

Posted on: 16 Oct 2013

Sports Interactive announced today that anyone who pre-ordered Football Manager 2014 from a participating retailer can download the early access Beta version of the game through Steam. As the team noted, although this Beta version is not finished – and certain aspects are likely to change or be updated in time for the full release … Continue reading Football Manager 2014 Pre-Order Beta Launched – Contrast Pre-Orders Now Available

Nvidia To Unveil New ‘Awesome Stuff’ This Thursday & Friday

Posted on: 16 Oct 2013

And here we go. Nvidia will be holding an event this Thursday and Friday, in which it will unveil some new ‘awesome’ stuff. As Nvidia’s AndyBNV revealed, the green team will begin press presentations at around 10am PST tomorrow, and the press will be able to livestream, liveblog and tweet about it.

The Incredible Adventures of Van Helsing – Arcane Mechanic DLC Hits Steam Today

Posted on: 16 Oct 2013

Neocore Games announced that The Van Helsing: Arcane Mechanic DLC will hit Steam later today. This new DLC will allow you to play a specialist class, the Arcane Mechanic. In addition, the DLC will come with new, class-specific gear, new skills and unique perks, new tactics and game mechanics: traps and deployed mechanical creatures, as … Continue reading The Incredible Adventures of Van Helsing – Arcane Mechanic DLC Hits Steam Today

SimCity: Cities of Tomorrow Gets A Developer Gameplay Walkthrough

Posted on: 16 Oct 2013

Maxis and EA have released a new developer gameplay walkthrough for SimCity’s upcoming expansion, Cities of Tomorrow. In this walkthrough, Lead Designer Stone Librande gives us more details about the new game features that have been implemented, such as multi-zone MegaTowers, new city specializations such as The Academy and OmegaCo, and new improvements for our … Continue reading SimCity: Cities of Tomorrow Gets A Developer Gameplay Walkthrough

Ubisoft Talks Watch_Dogs Disrupt Engine, Physics, Global Illumination, City Size, Modding Scene

Posted on: 16 Oct 2013

A couple of days ago, we had the pleasure to interview Dominic Guay, Senior Producer of Watch_Dogs, Jonathan Morin, Creative Director of Watch_Dogs, and Francis Boivin, 3D Programming Team Lead, of Watch_Dogs about Ubisoft’s upcoming sandbox title. Dominic, Jonathan and Francis shared some new tech details about the Disrupt engine, its global illumination solution, its physics and the … Continue reading Ubisoft Talks Watch_Dogs Disrupt Engine, Physics, Global Illumination, City Size, Modding Scene

PC gamers, meet Halloween; a freeware fan game inspired by the 80’s slasher flicks

Posted on: 16 Oct 2013

Our reader ‘Justin Salih’ has informed us about a new freeware title that is based on the Halloween movie and the PSX survival horror Halloween game. Halloween is a game that plays similar to Resident Evil and sports old-school visuals (so don’t expect fancy shaders, anamorphic lens flares that can blind you, or high-resolution textures).

Ubisoft’s UPLAY 4.0 Has Been Deployed, Supports TwitchTV Streaming

Posted on: 15 Oct 2013

Ubisoft has deployed a new version for its digital distribution service, UPLAY. UPLAY 4.0 comes with integrated TwitchTV support and a new download manager that allows for better and faster downloads for upcoming games. UPLAY will be auto-updated next time you start it, and you can view its changelog below.

The Witcher 3: Wild Hunt To Be Powered By SpeedTree

Posted on: 15 Oct 2013

IDV revealed today that CD Projekt RED’s upcoming The Witcher title will be powered by its SpeedTree technology. As the press release reads, this will be the third title in the series to integrate SpeedTree middleware into the story-driven experience and natural environments that have become a trademark of the franchise.