About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

World of Speed – New Screenshots Released For Slightly Mad Studios’ Free Racing Game

Posted on: 07 Jul 2014

My.com has released a new set of screenshots for World of Speed, in which players can set up motor clubs where team members are assigned different roles in races. As a club the players can also capture entire cities in Territory Battles. World of Speed is developed by Slightly Mad Studios, will be completely free … Continue reading World of Speed – New Screenshots Released For Slightly Mad Studios’ Free Racing Game

SIGGRAPH 2014 Video Shows Off Brand New Amazing Techniques For Glass, Plastic & Wood Physics

Posted on: 07 Jul 2014

During this year’s SIGGRAPH event, Tobias Pfaff, Rahul Narain, Juan Miguel de Joya, and James F. O’Brien showcased some new amazing techniques for glass, plastic and wood physics that surpass anything we’ve ever seen. This video shows the future of game physics, though we don’t know whether current-gen consoles (or even high-end PCs) are powerful … Continue reading SIGGRAPH 2014 Video Shows Off Brand New Amazing Techniques For Glass, Plastic & Wood Physics

DSOGaming – Light – First Impressions + 10 Minutes Playthrough

Posted on: 06 Jul 2014

Team 17 was kind enough to provide us with a review code for Just A Pixel’s latest indie title, Light. Light is descrbed as a minimalist stealth infiltration game with a strong narrative that drives the action. And while its concept – and gameplay mechanics – are quite polished, the game is way too short … Continue reading DSOGaming – Light – First Impressions + 10 Minutes Playthrough

Sony London’s Environment Artist Finishes Star Wars Episode I: Racer Map In CRYENGINE

Posted on: 05 Jul 2014

If you thought that game developers and artists are not experimenting with different game engines, well… you are in for a surprise. Sony London’s Environment Artist, Ben Keeling, has been working – these past months – on a map inspired by Star Wars Episode I: Racer in CRYENGINE. This map started as an Unreal Engine … Continue reading Sony London’s Environment Artist Finishes Star Wars Episode I: Racer Map In CRYENGINE

What If Halo 4 Was Powered By Unreal Engine 4

Posted on: 05 Jul 2014

What’s the best way to show off your skills? But of course by re-creating famousĀ games in different engines. Polycount’s member ‘Hristo Rusanov‘ has shared some images from his WIP map based on Halo 4. This map is being created in Unreal Engine 4, thus givingĀ us a glimpse at what a Halo game would look like … Continue reading What If Halo 4 Was Powered By Unreal Engine 4

The Witcher Saga Inspired Environment Showcased In Unreal Engine 4, Looks Phenomenal

Posted on: 05 Jul 2014

Polycount’s member ‘Tepcio’ has shared some new images from a map he has just finished. This map is based on The Witcher Saga, and gives us an idea of what that a desert region (a region that CD Projekt RED never included in its games) could look like in Unreal Engine 4. As Tepcio noted, … Continue reading The Witcher Saga Inspired Environment Showcased In Unreal Engine 4, Looks Phenomenal

Far Cry 4 – New Details Unveiled – Map Size, Extreme Mode, Multiple Endings

Posted on: 04 Jul 2014

During Gameinformers’s latest Far Cry 4 podcast, the creative director of FC4 Alex Hutchinson answered a lot of questions from GI’s readers. Hutchinson revealed new information about the map size, a possible extreme mode, the game’s splitscreen and MP modes, as well as some new gameplay details.

I Shall Remain – Top-Down Action & Survival RPG – Gets June Update + Price Discount

Posted on: 04 Jul 2014

Scorpius Games has rolled out the first major update for its top-Down action & survival RPG, I Shall Remain. In order to celebrate it, the team will be offering a 20% sale off ‘I Shall Remain’ current price starting on the 10th until the 13th of July.

InSomnia – Atmospheric Single-Player/Co-Op Sci-Fi RPG – Gets Playable Tech Demo

Posted on: 04 Jul 2014

Studio MONO has released today a playable tech demo for its upcoming sci-fi RPG, InSomnia. InSomnia is a Dieselpunk RPG that transports you to a retro-futuristic space station on a 400- year journey in search of a new home. The team behind it has launched a Kickstarter campaign and aims to raise $70K (it is … Continue reading InSomnia – Atmospheric Single-Player/Co-Op Sci-Fi RPG – Gets Playable Tech Demo

Computex TAIPEI 2014 – AMD Showcases Performance Difference Between DirectX & Mantle

Posted on: 04 Jul 2014

During Computex TAIPEI 2014, AMD showed off the performance difference between Microsoft’s DirectX and Mantle, and today the red team released a video from it. AMD used an AMD FX-8350 8-core CPU with an AMD Radeon R9 290X and the performance difference in Starswarm was around 50fps. While Starswarm ran in particular scenes with 2-4fps … Continue reading Computex TAIPEI 2014 – AMD Showcases Performance Difference Between DirectX & Mantle