Posts by John Papadopoulos:
Vampyr Revealed, RPG From DONTNOD Entertainment, To Be Published By Focus Home Interactive
Posted on: 20 Jan 2015
Focus Home Interactive and DONTNOD Entertainment have revealed a new action RPG game called Vampyr. The game was revealed during an event held by Focus Home Interactive, so hopefully we’ll have more details about it in the coming hours or days.
Dragon Age: Inquisition – PC Patch #3 Detailed
Posted on: 20 Jan 2015
Bioware has detailed the upcoming third patch for the PC version of Dragon Age: Inquisition. According to the company, this is a ‘small, bug-fix only patch to address some high-frequency issues affecting the majority of players.’ This update will add mouse cursor scaling, key binding that will allow players to walk, will enable push-to-talk functionality in the multiplayer end … Continue reading Dragon Age: Inquisition – PC Patch #3 Detailed
Ori and the Blind Forest Gets New Beautiful Screenshots, Releases On March 11th
Posted on: 20 Jan 2015
Moon Studios and Microsoft have released a new set of screenshots for their highly anticipated platform adventure game, Ori and the Blind Forest. Powered by the Unity Engine, Ori and the Blind Forest combines beautiful visuals and a cinematic score for an unforgettable experience. The game is currently planned for March 11th release on Xbox … Continue reading Ori and the Blind Forest Gets New Beautiful Screenshots, Releases On March 11th
Under That Rain Is An Old-school Adventure Psychological Horror Game, Gets IndieGoGo Campaign
Posted on: 20 Jan 2015
Bad Tales Team has informed us about its latest adventure game that has an on-going IndieGoGo campaign. Under That Rain is described as an old school adventure psychological horror game in pixel art.
Watch_Dogs – Modders Partially Enable Parallax Occlusion Mapping, Still A WIP Project
Posted on: 20 Jan 2015
Our reader ‘Dirty Dan’ has shared with us an image, showing parallax occlusion mapping being used in Watch_Dogs. In case you didn’t know, POM was used in a number of screenshots prior to the game’s release, but was disabled in the final version. Dirty Dan was able to partially re-enable it, though as he told us … Continue reading Watch_Dogs – Modders Partially Enable Parallax Occlusion Mapping, Still A WIP Project
Resident Evil HD Remaster – First Impressions + First 10 Minutes Playthrough
Posted on: 19 Jan 2015
Resident Evil HD Remaster releases tomorrow and Capcom was kind enough to provide us with a review code prior to its release. Thus, below you can read our first impressions of this HD remaster of the classic Resident Evil game, that is basically based on the GameCube remake released in 2002.
Resident Evil HD Remaster – Low Vs High Comparison Screenshots
Posted on: 19 Jan 2015
Resident Evil HD Remaster releases tomorrow, and Capcom was kind enough to provide us with a review code for this remake of its classic horror RE title. Below you can view our comparison screenshots between the game’s Low and High settings. Stay tuned for our First Impressions – that will be accompanied by a 10 … Continue reading Resident Evil HD Remaster – Low Vs High Comparison Screenshots
Project CARS Will Support 12K Resolutions, Will Pack The Largest Track Roster
Posted on: 19 Jan 2015
Bandai Namco has released a new official trailer for Slightly Mad Studios’ Project CARS. Project CARS will be coming to PC on March 17th, and the publisher has also listed the game’s key features. According to them, Project CARS will pack the largest track roster of any recent racing game, a fully dynamic weather and … Continue reading Project CARS Will Support 12K Resolutions, Will Pack The Largest Track Roster
Sid Meier’s Starships Announced, Coming In Spring 2015, Announcement Trailer Unveiled
Posted on: 19 Jan 2015
2K Games and Firaxis announced today Sid Meier’s Starships. Sid Meier’s Starships is a new turn-based, adventure-driven interstellar strategy game, and is coming to PC, Mac and iPad in Spring 2015. 2K Games has released an announcement trailer – as well as the first artworks and screenshots – that can be viewed below.
Dying Light – Here Are The PC Graphics Options, Features NVIDIA GameWorks Effects
Posted on: 19 Jan 2015
Dying Light is almost upon us and Guru3D’s member ‘Kezen‘ has shared an image showing the game’s PC graphics options. As we can see, PC gamers will be able to adjust Textures/Shadows/Foliage/FX quality, enable/disable NVIDIA’s Special Effects, and increase the map size of Shadows up to 4096. Naturally, there are also options for VSync and Refresh … Continue reading Dying Light – Here Are The PC Graphics Options, Features NVIDIA GameWorks Effects