Project CARS Will Support 12K Resolutions, Will Pack The Largest Track Roster

Bandai Namco has released a new official trailer for Slightly Mad Studios’ Project CARS. Project CARS will be coming to PC on March 17th, and the publisher has also listed the game’s key features. According to them, Project CARS will pack the largest track roster of any recent racing game, a fully dynamic weather and TOD system, support for over 40 different wheels and peripherals, and support for both 12K resolutions and Oculus Rift.

Here are the game’s key features:

• A huge variety of motorsports and reflected car culture with relevant rules and formats
• The largest track roster of any recent racing game
• A freeform career mode that allows you to choose your own path with Historic Goals to earn, Accolades to win, Endorsements to sign, and Invitations to receive
• Competitive online with features such as ‘join in progress’ and invite-only sessions
• Fully-dynamic weather and time of day
• Race weekends including warmup sessions, practices, qualifying, and two-race format
• Pit stops and pit strategy creation for different scenarios and events (eg.. endurance)
• Deep tuning setup creation
• Asynchronous play via the Driver Network – Time Trial mode with downloadable ghosts and regularly-scheduled Community Events
• Save and share your proudest moments with photos and replays
• Player tailoring and accessibility features – dial the game to your own particular skill and comfort level
• Playable either at a cinematic 12K resolution or on a more intimate scale with Oculus Rift, Project Morpheus, or nVidia Shield
• Support for over 40 different wheels and peripherals
• Second screen support via apps created by the community through the Project CARS API

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email