About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Unreal Tournament – Prototype CTF Map Based on Epic’s Elemental Tech Demo Released

Posted on: 02 Mar 2015

Unreal Tournament’s forum member ‘Soverance’ has been working on a map for the new UT game based on Epic’s Elemental tech demo. And Soverance has recently released a prototype version of his map that can be downloaded from here.

New Gameplay Footage Revealed for Skyrim Total Conversion “Enderal”

Posted on: 02 Mar 2015

YouTube’s ‘MeinCraftstuff’ has released a new video interview with Nicolas Samuel Lietzau, Project Manager at developer SureAI. In this 20-minute video MeinCraftstuff has also shown some new gameplay footage from the upcoming Skyrim total conversion called ‘Enderal’.

HTC & Valve Team Up For Virtual Reality Headset

Posted on: 02 Mar 2015

During yesterday’s Mobile World Congress event, HTC announced that it is working with Valve on a new virtual reality headset called HTC Vive. HTC also revealed that this headset will be made available to the public by the end of this year, and that in Spring 2015 it will release a “Developer Edition”.

Quixel’s Jungle Environment – Direct-Feed Screenshots in Glorious 4K Resolution

Posted on: 01 Mar 2015

Yesterday we shared a video showing off Quixel’s latest environment created with Megascans in Unreal Engine 4. As we all know, YouTube greatly degrades visuals, therefore today we are sharing the first direct feed images from that map. While Quixel’s environment is not as realistic – in terms of colours – as Crysis, it can … Continue reading Quixel’s Jungle Environment – Direct-Feed Screenshots in Glorious 4K Resolution

Khronos Group Trademarks “Vulkan”, Possible Name Of glNext

Posted on: 28 Feb 2015

Next week is going to be one of the most interesting tech weeks of recent years, as both DX12 and glNext will be fully unveiled during this year’s GDC show. And from the looks of it, the Khronos Group may have already revealed – via a recent trademark registration – the official name of its new … Continue reading Khronos Group Trademarks “Vulkan”, Possible Name Of glNext

Resident Evil Revelations 2 – Modder Brings Back Local/Offline Co-Op to the PC Version

Posted on: 28 Feb 2015

As you may have already heard, the PC version of Resident Evil Revelations 2 lacks local/offline co-op support. And it only took one day for modder – and NeoGAF’s member – “Sectus” to bring it back to the game. Yeap, thanks to the modding community, Resident Evil Revelations 2 PC now supports local/offline co-op. All heil … Continue reading Resident Evil Revelations 2 – Modder Brings Back Local/Offline Co-Op to the PC Version

Life Is Strange – Development Is on Track, Still Planned for Release before the End of March

Posted on: 28 Feb 2015

A couple of days ago, a rumour surfaced regarding the release date of Life is Strange’s second episode. As the rumour suggested, this second episode was to be delayed, and yesterday DONTNOD shed some light on it. As the official Twitter account of Life is Strange claimed, the second episode of the game is still planned for … Continue reading Life Is Strange – Development Is on Track, Still Planned for Release before the End of March

This Is One of the Best Forest Environments You’ve Ever Seen, Powered by Unreal Engine 4 & Megascans

Posted on: 28 Feb 2015

Quixel has released a new video, showing a jungle environment in Unreal Engine 4 using Megascans. Megascans is a massive online library of thousands of physically based material scans and fully scanned 3D assets. A similar ‘scanning’ technique was used in the beautiful ‘The Vanishing of Ethan Carter’ from The Astronauts. And this latest environment from … Continue reading This Is One of the Best Forest Environments You’ve Ever Seen, Powered by Unreal Engine 4 & Megascans

Wasteland 2 Gets Major Patch – Will Be Updated to Unity 5, Will Support Physically Based Shading

Posted on: 28 Feb 2015

inXile Entertainment has rolled out a major patch for Wasteland 2 that adds Steam Achievements for Mac OS X and Linux, comes with a massive list of bug fixes, and sports localization fixes and updates across all language.

Just Cause Creator’s F2P Hunting Game Hits 5 Million Registered Users

Posted on: 28 Feb 2015

Avalanche Studios and Expansive Worlds have announced that theHunter has reached more than 5 million registered players, making it the largest virtual hunting community in the world. Moreover – and as the companies noted – 4 million of the total players have joined in the last 22 months.